VMX

Release 0.1.7 - Quick Menu / Blocking / Sound Engineering

Break Free Interactive

Hey VMXers, With this new release, we focused on some quality of life issues mostly around spawning. We had two major targets. First was to make it easier to respawn when you mess up a line. So now we added the quick menu.

This is a new menu where you can select respawn while riding the bike, as well as use other common actions like spawning a vehicle. We also simplified placing the personal spawn by making it a simple on/off instead of move and set active. Second was to improve how reliably you spawned in the direction we intended for your own spawns, and same for your personal spawns. So no more spawning the wrong way. We also added the ability to block annoying players. We know people have been asking for this one, so its a step up from mute. The other big change, which hopefully you won't notice too much, was we redid all of our sounds to use Metasound in Unreal 5, which makes it so less sounds cut out and the audio should be less choppy. Also should have less of a performance impact.

Features:

  • Added Quick Menu to more quickly respawn & set markers
  • Added the ability to block a player, hiding them from you on a server

Changed:

  • Moved several buttons from the menu into the quick menu
  • Reworked personal spawn to be more simple, just placed or unplaced
  • You can now see other player's personal spawns
  • Added kill volumes to out of bounds areas in workshop
  • Tutorial bunny hop now counts when the player lands instead of when they start a bunny hop
  • Changed bunny hop tutorial text
  • Indoor skatepark improvements
  • Redid audio using Metasounds, which will help prevent audio system from cutting out in busy servers.
  • Improved reporting detection tools

Fixed:

  • Fixed an issue which caused your player to rotate when getting on the bike, forcing you to stand in "play space forward"
  • Fixed an issue where epic sessions would end while playing. This caused you to lose connection to voice/find servers. Now we re-log the player back in automatically once that happens
  • Fixed an issue where you'd spawn rotated/offset based on your location in your play space
  • Fixed some transfers always giving points without doing the transferring
  • Fixed texture issues when switching body type too quickly
  • Fixed an issue where players could not be counted as landed if they exit their bike before landing
  • Fixed falling through kill zone not being counted as a crash for the score
  • Fixed an issue where players could exit/join back on their bike to get infinite points.
  • Fixed metal impact noises not playing.
  • Fixed audio issue where music system would not be set up in time, causing it to play at default music volume instead of player set audio until they re-adjusted in game or loaded a new level.
  • Fixed a bug where the mute button was sometimes showing incorrect values.

This announcement was originally published by Break Free Interactive on Steam on May 25, 2026.

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