EA 24.5 – A Fresh Look at the World, and Three New Languages!
Hi everyone!
A new update for Whisper of the Swallows is here!
This one brings a completely redesigned world map, three highly requested languages, and plenty of improvements. There's also a lot happening behind the scenes as I continue working on the next two biomes, Gan'yū and Yukiguni. More on that below!
Benvenuti! Hoş geldiniz! Witajcie!
I'm really happy to announce that Italian, Turkish, and Polish are now officially supported! These have been the three most requested languages, and there's been a lot of interest in the game from players in Italy, Turkey, and Poland. I'm glad I can finally offer the game in their languages!
I've also taken the opportunity to review and improve translations across all supported languages. If you spot anything that sounds off, please let me know!
A World Map, Reimagined
The world map has received a complete overhaul! It's now much better-looking, clearer, and more accurate. Forests look fuller and more natural, trees are no longer awkwardly cut off, rivers and streams stand out more clearly, and lots of small visual details make the whole map easier to read.
And it's not just a visual upgrade! Wind direction is now displayed, creating and editing markers is easier, and you can even choose their colors. I've also added gamepad support for the map and markers. At least now, when I get lost, I can't blame the map anymore.
Improvements Across the Board
Beyond the map and translations, I've been working on plenty of smaller improvements throughout the game.
Multiplayer connections and saves should be more reliable, creatures are getting better at finding their way around, I've optimized terrain calculations, and several UI elements have received some polish. I've also fixed a number of bugs, including some terrain deformation issues and the occasional creature corpse deciding to slide off into the distance.
Crafting and progression have received a few adjustments too, including the addition of the Ether Pickaxe , filling a missing step in progression ahead of future regions. No major shake-ups here, just the ongoing effort to make the game a little smoother with every update.
You can find the full list of changes in the changelog on the game's home screen.
Laying the Groundwork for Gan'yū and Yukiguni
A significant part of my recent work isn't visible in the game yet. As I develop the upcoming biomes, Gan'yū and Yukiguni , I've also been making substantial changes to the game's architecture to support future content. Not the most exciting part of an update, perhaps, but an important step toward expanding the world!
As always, thank you for playing, sharing feedback, and reporting bugs. It all helps me make the game better, one update at a time. There's still plenty I want to build, improve, and surprise you with.
See you in the storm!
This announcement was originally published by Blown Leaves on Steam on Nov 2, 2026.
Open the original on Steam