Halloween, New Cosmetics & Major Gameplay Update!
Halloween cosmetics, new customization options, Quick Chat, and match summaries are here! We've also made gameplay, balance, and UI improvements across Classic and Combat Modes!
Halloween & Character Customization
- Added skeleton and pumpkin costumes, a pumpkin hat, skeleton eyes, and a skeleton mouth.
- Added new hairstyles and a separate beard/mustache category, allowing you to customize your hair and facial hair independently.
- Cosmetic color variants are now grouped under a single item in the Shop and Collection. You can preview colors and see which variants you own or can purchase.
- Improved character customization, Shop, and Collection interfaces. Code redemption has moved to the Shop, and purchase notifications have been improved.
Classic Mode
- Anti-Magic Zone card is now available! For 2 mana, create a zone with a 3-meter radius that lasts 10 seconds. Entering the zone removes active card effects, prevents cards from being played, and protects players inside from card effects.
- Ghosts can now complete tasks! Eliminated Townsfolk can contribute 50% of normal task progress, but won't earn mana. Ghost cards and the ability to play cards after death have been removed.
- Tasks completed by the Cursed no longer reduce shared task progress.
- Lobby hosts can independently configure whether ghosts can see player roles and whether eliminated players' roles are revealed during meetings.
- The number of Cursed players is now limited to half of the connected players.
Combat Mode
- Starting hands have been updated. When weapon cards are enabled, players begin with one weapon card and one random card from the enabled card pool. Cards disabled in the lobby are excluded from starting hands.
- Armor has been reworked! Damage now reduces armor first at a 1:1 ratio, with any remaining damage applied to health.
- A new live score indicator shows your score, the leader, and the gap between you. Team matches display team scores.
- Card pack selections now let you inspect each card's effects, targets, and mana cost.
- Team balancing has been improved to distribute human players and bots more evenly.
- The Interruption card's mana cost has increased from 1 to 4. Resistance Armor's bonus armor condition now matches its description.
- Combat winners now receive 20% bonus Silver! Team victory rewards and end-of-match score displays have also been fixed.
Meetings & Voting
- Vote reveal animations have been redesigned, making decisive votes, ties, and skipped votes easier to understand.
- Added an option to display vote icons in each voter's character color.
- Lobby hosts can now enable or disable jumping during meetings.
- Fixed issues where eliminated players' portraits, role visibility, and chat channels changed before their elimination sequence was shown.
Chat & Bots
- Quick Chat is here! Use preset phrases, player names, and map locations to ask questions, share suspicions, defend yourself, and suggest votes.
- The chat interface now features character portraits, message bubbles, and typing indicators. Chat window behavior and meeting transitions have also been improved.
- Bots now use randomized cosmetics and more varied chat messages. Lobby greetings, meeting conversations, and message frequency have been adjusted.
- An informative notification now appears when attempting to activate the microphone in a silent lobby.
Lobby & Game Settings
- The Lobby Browser has been redesigned! Search lobbies by name and filter by game mode or language. Game mode, language, player count, and join availability are now clearer, with improved access to joining by code.
- Lobby settings have been reorganized into categories for Mode/Map, Lobby, Roles, Gameplay, Meetings, Cards, and Teams.
- Card selection and information screens have been improved with better search, filtering, and enabled/disabled indicators. Classic and Combat cards can now be browsed separately.
- Added confirmation before changing maps. Improved map loading and lobby transitions to prevent matches from starting before loading finishes or players moving before the map is ready.
Match Summary & Game Log
- New Classic Mode match summary! View the winning side, match duration, player roles, survival status, and reason the match ended.
- The Game Log now provides a chronological history of cards played, targets, kills, council eliminations, blocked attacks, and dodges.
- The Last Match button in the lobby lets you reopen the Classic Mode match summary or the Combat Mode scoreboard.
Controls, Visual Improvements & Fixes
- Cards affecting your character now appear with a short animation and are displayed beside the screen. Visual feedback has also been expanded for area effects and traps.
- You can now scroll through cards in your hand using the mouse wheel.
- Mana rewards and full-mana notifications are clearer. Cards that become playable after completing tasks are highlighted, and nearby active tasks can now be opened by clicking their objects.
- Ghost player-follow controls have been separated from task interactions.
- Fixed positioning and scaling issues in Combat card pickup animations, along with card-dragging sounds getting stuck during transitions.
- The prison system now supports multiple prisoners. Key collection, prisoner rescue, and cell boundaries have been fixed, and a key counter has been added.
- We've experimented with taller walls in the Castle map. Let us know what you think!
- Character shadows now scale with jump height. Shadow positioning and lighting transitions between rooms have been improved.
- Arms in the Feed the Chicken, Light the Candles, and See the Future tasks now match your character's color.
- The Settings menu has been improved with a cleaner layout, updated icons, and better readability. Added an option to enable or disable post-processing effects.
- Fixed card descriptions, Turkish card names, UI translations, and notification positioning.
Jump In & Share Your Feedback!
Grab your friends, try out the new Halloween looks, and jump into Classic or Combat Mode!
We're continuing to improve Who Do Voodoo based on your feedback, and we'd love to hear what you think about this update, especially the experimental taller walls in the Castle map.
Play the update, share your thoughts in the Steam Discussions, and help us shape what's coming next!
Thank you for being part of Who Do Voodoo!
This announcement was originally published by Kuixo on Steam on Oct 27, 2026.
Open the original on Steam