Zombie Hunter, Inc.

Development VLOG February 2026

Maya Gameworks

As we had many complains about the game's performance, in February I remade the glass system to make it more performant. I managed to do it superfast (working on GPU now) and without quality loss. We continue working on our multiplayer functionality. Andrii changed zombie code to include multipleyer, moved to main characters code and fixed various issues we found during tests. Igor added folders into our invetory. This is our idea on improving inventory management. For instance all food will only take a single cell, but you will be able to see every single item if you go into that cell. He also improved flies that appear around dead zombies, introduced blood clipping system, to prevent blood sprites flying through walls and worked on our Monstro animation and logic. We lost Egor this months, so there would be no level building updates. He said he is now looking for something less demanding. Luckly we were able to hire an awesome artist Vitaly Lulchak - see his works in our video log - he is extremely talented.

This announcement was originally published by Maya Gameworks on Steam on Mar 3, 2026.

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Zombie Hunter, Inc.

$9.99action-rpg · early-access

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