1 review
What's great
It is still the only thing we can put nine people into without splitting the group, and it costs less than a coffee. The meetings are where the game lives — three minutes of everyone talking over each other is worth the eight minutes of wiring puzzles that bought it.
What needs improvement
The tasks are downtime and everyone knows it. Playing with a practised group also breaks it quickly, because four people who know each other's speech patterns find the impostor almost immediately and the round ends before it has started.
vs Alternatives
Liar's Bar does the accusation part better and caps at four. This is what you play when the group is too big for anything else, and that niche is genuinely uncontested.
