2 Fights in 2 Tight Spaces
Agent 11 is back.
85%of 135 Steam reviews— Very Positive85% of 135 Steam reviews are positive — Very Positive
Details
- Developer
- Ground Shatter
- Publisher
- Ground Shatter
- Released
- Jun 7, 2026
- Price
- $12.99
- Platform
- PC
About this game
BACK IN BLACK
2 Fights 2 Tight Spaces is a true sequel to the award-winning Fights in Tight Spaces, and brings the classic turn-based deck-building strategy of the original to a whole new level; with an evolved visual style, a raft of new content, and more replayability than ever.
With a new polymorphic card system, every action choice will be meaningful, and every movement will be crucial. Grab weapons from the environment, disarm your opponents, transition into new stances, and transform your existing cards into more powerful variants. Make the world your weapon and control the space as you use environmental hazards to deal maximum damage to your enemies.
2 Fights 2 Tight Spaces brings online PVE multiplayer for the first time in the franchise and work alongside your crew to take down ever more powerful criminal gangs. Communicate with your fellow agents to plan and execute your actions with a seamless, shared player-phase; pick your own rewards and tailor your team for the battles ahead; and take advantage of multiplayer-enhanced cards to turn the tide in your favour.
The solo experience has not been forgotten. With a renewed focus on the “One Man Army” experience, there will be more varied objectives, more dynamic card draws and rewards, and maximum flexibility to build an Agent 11 to suit your play style.
BE PART OF THE EVOLUTION
We had huge success with Early Access for the Fights in Tight Spaces game, and would love to repeat the process. We will be posting regular updates and progress throughout development to keep you involved on our journey to V1.0 launch. We have taken some big swings with the core mechanics, and are releasing into Early Access even earlier than usual so we have the biggest and best opportunity to get the game in the hands of our players and give us enough time to evolve the game in the ways that the community wants.
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