2 Fights in 2 Tight Spaces

October Update (0.4.23751)

Ground Shatter

Pretty big update this month, Agents. Including a couple of things that have been clamoured for by the community; and who were we to turn you down? So without additional ado, here's the latest build notes:

New Features

  • Custom Decks: By very popular demand since original FITS days, you can now create your own decks for testing out wacky and wild combinations of cards (you'll find the option in the Extras page of the main menu). It unlocks at level 5, and you can add any unlocked cards to your custom decks. Once saved they are selectable when you enter any game mode from the new "Custom Deck" option on the deck selection screen.
  • Weapon Dropping: Also by popular demand, when you take out an enemy who is holding a weapon, their weapon will end up on the ground (or a nearby table if there's already a weapon there). And then you can pick it up if you have a pick up card. This should massively improve the utility of pick up cards!
  • Weapon Damage Indicators: previously it was unclear if a particular attack would make use of the modifiers on Ranged or Melee weapons, these markers now exist on the card visuals and in the card "tooltips". They also "light up" if you are carrying the appropriate weapon to make it a bit more obvious.
  • Endless Mode: In case you can't get enough of playing, the Endless Mode has made its return, including for multiplayer. Endless Mode is a bit limited by the levels and enemies in the game as it stands, but will of course expand as the game content does, so it's very much the 1st pass of the mode!

Other Changes

  • To accommodate dropped weapons, Pickup Weapon's alt behaviour where you can pickup and attack now requires two clicks, one for the weapon to be picked up, the other for the target (if there is no valid target, it will just pick up)
  • Some adjustments to the Retain/Innate properties of weapon pickup/disarm cards to rebalance following addition of weapon pickups
  • Slightly nerfed the gangster rifleman
  • A new music track!
  • A new tight space!
  • More card art!

Bug Fixes

  • Fix for bug where connecting to a multiplayer game might sometimes not correctly take you to the lobby screen
  • Fixed vote timers not being active when going straight into multiplayer from loading the game
  • Fixed Endless Mode level repeating when saving and loading progress
  • Level rewards should no longer sometime inappropriately show "X" as the card cost
  • Fixed deck sizes in multiplayer Daily Play when using fixed deck type

Card Fixes

  • Fixed text issue with Twinkletoes
  • Fix bug with Iron Will that was sometimes crashing the level complete screen
  • Remove poison attacks (because they were accidentally left over from KITS)
  • Enchant changed to be Multiplayer only
  • Some card text fixes
  • Fixed objectives not fitting correctly inside the pause menu

This announcement was originally published by Ground Shatter on Steam on Oct 22, 2026.

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2 Fights in 2 Tight Spaces

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