2 Fights in 2 Tight Spaces

Regular Update (0.4.23425)

Ground Shatter

Hello agents. We've been hard at work to bring you a bunch of new updates, fixes, and changes to 2 Fights 2 Tight Spaces. We know there's plenty more to do, and we're working on further exiting content for you (including one of our most requested features from right back in OG Fights in Tight Spaces days) very soon. But for now, please enjoy...

Daily Play

A new mission every day, compete (on separate SP and MP leaderboards) to demonstrate your prowess against your fellow players.

Deck Draft in multiplayer

As much requested, Multiplayer Games can now use Deck Draft. This is selectable by the host when starting Skirmish mode, and set on a semi-random basis in Daily Play

Card Art

A whole bunch of the deck now has proper card art (there are still lots of gaps, but it does all look a load more FITS-y now)

Music and Audio

New fight music track Improved menu music track

Card Balance and Fixes

Aimed Attack no longer advances when unarmed and using melee weapons Split Attack behaves more consistently with a ranged weapon (i.e. includes momentum gain) Ignore Block and Stun cards Momentum cost 2 => 1 Infinite Combo from lasts one turn (as designed) rather than being permanent Make the Step card gained from Sidestep free use Set Upgrade pricing for Jumping Twist Kick Redirect card drawn by Smooth Operator is now Temporary Fix typo on Shove Upgrade Text Make in-text damage display for Wall Kick correct Fixed Long Counter being able to attack through an enemy Fixed Flow State not working when loading a game

General Fixes

Extra weapon pick ups for Kitchen, Security Station, and Bio Lab levels Fix for AI turning to face new target and attacking if their original target was killed by an ability response Fixed special cutaways not playing Fixed issue where Downed status could be broken after a rollback Fix typo in Improv Deck description Fixed static objectives list displaying objective twice if there is only one Fix for UI elements being double highlighted if controller is used after mouse input Fixed soft lock when an enemy with Advance would surround a player Vault no longer behaves weirdly

This announcement was originally published by Ground Shatter on Steam on Sep 7, 2026.

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2 Fights in 2 Tight Spaces

$12.99action · deckbuilding

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