Colony Siege

Colony Siege Update #6

Finifugal Games

The sixth update for Colony Siege is here! This update adds a new mission, a new speed setting, improved performance, expanded view areas, bug fixes, and more.

  • Added mission 20 - Hermes
  • Internal engine rendering performance improvements.
  • Mission Objective and Minimap UIs can now be closed.
  • Added "Custom" graphics quality level for fine-tuning rendering options.
  • Added option for disabling heat shimmer.
  • Added an additional Game Speed option. Options are now Normal, Fast, and Faster.
  • Expanded viewable area in Tranquility, New Dublin, Planck, Norway, Darla, Artemis, Hermes.
  • Added heat shockwave effects for large explosions.
  • Enhanced Commander destruction effects.
  • Asteroids are now fully client-side for smoother animations during multiplayer games.
  • Increased Riven Hangar and Bunker health stats.
  • Railguns can no longer be commanded to target buildings (or Riven missions are too easy).
  • Subsidized Weapon Testing perk now provides 50% bonus metal for every unit destroyed by an Air, Missile, or Satellite strike.
  • High Capacity Housing perk now increases the unit cap by 6 over the normal amount.
  • Enemies in Planck no longer start attacking before the first wave.
  • Minimap view frustum is now anti-aliased for higher quality.
  • Remapped "Select Similar" command from Ctrl+L to Ctrl+S. This resolves a conflict with Build Saber which was also Ctrl+L.
  • Fixed Bombing Run "trajectory" spelling error.
  • Fixed crash that could occur when building a tower after the mission has been won.
  • Fixed memory leak that could occur during Store Preview animations.
  • Fixed Barrier cost in tooltip when Licensed to Maze perk is active.

Your comments, suggestions, and support are greatly appreciated. We will continue to closely monitor your feedback!

This announcement was originally published by Finifugal Games on Steam on Aug 6, 2020.

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Colony Siege

$9.99co-op · online-co-op

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