Update 1.12: Halloween Seasonal Event
Hello Deadsiders!
At 03:00pm CEST / 08:00am CDT we will release version 1.12!
This seasonal update includes not only new event items but new weather conditions, vehicle features, and more that we will talk about in this post. This update will not come with any wipe, all of your progress will be maintained
During the patch deployment servers may be temporarily unavailable. Game client update is required.
The Modkit will be rebuilt with the update. Mod authors should make sure to test and verify that their mods continue to function correctly after the update deployment.
Lets begin with one of the most anticipated features coming in this version; Weather! With a bit of technical work we have added a new cloud system, allowing for dynamic cloud cover that casts shadows on objects below. The sky can now shift between three different states: clear, cloudy, or overcast. In future updates we would like to continue to improve this weather system with even more types of weather conditions.
With this update releasing in October, it's only fitting that we begin our annual Halloween event. But this time instead of adding the same event items you are used to we wanted to make it more interesting. We created and added new items and event features for you to find in game. Pumpkin decorations can be found in gardens, fields, and greenhouses. Tombstones, statues, candles, and skeleton parts can be found in cemeteries. While you are there you will notice a new mysterious altar which you can use to craft pumpkin and skull lanterns, and assemble a skeleton that can be used as a mannequin.
All of this is included with all of the Halloween items you have seen in past updates. But if this is your first Halloween event, that means finding AI wearing seasonal helmets and sporting weapons with seasonal skins. There is also a high chance of looting these weapon skins from containers around the world.
As always our art team is working to improve Mirny with each update. This time they have improved the Pyramid POI by expanding the perimeter of the complex. The city of Kamensk has been worked on as well, with some visual corrections and improvements to the area.
Lastly we have a few miscellaneous features like increased grenade throw range, higher blueprint folder spawns in military and industrial POIs, and two new random weapon blueprint cases available for purchase at the traders. And with that we have covered everything in version 1.12!
Let us know what you think about this update, and what you would like to see in the next one! The best place to do that is our Nolt page, a platform where you can submit ideas and vote on the ideas of others. We watch that page and periodically update the posts there to let you know what we are working on. Thanks for reading, for those interested we have the full patch notes below. Enjoy the update and seasonal event!
1.12 Patch Notes:
Transport
- Improved vehicle collision physics. Vehicles can now push each other
- Tire durability has been significantly improved.
- The ability to select a specific seat in the car using the Ctrl+1-4 key combination.
- The driver can honk the horn by pressing the “fire” button.
Halloween!
New Halloween content has been added:
- Pumpkins in garden beds, fields, and greenhouses
- Tombstones and cemetery statues in cemeteries, which can be used as decorations
- Skeleton parts and candles in coffins at cemeteries
- Altars at cemeteries where you can craft pumpkin and skull lanterns, as well as assemble a skeleton that can be used as a mannequin
Location of Cemeteries:
Some good old Halloween content has been added:
- Weapons with Halloween skins can be found from bots, in containers, as mission rewards, and in airdrops
- Halloween helmets and masks can be found on bots
- Halloween weapon skins have a high chance of being found in locked skin crates
Weather Conditions
- Added cloudy weather
- Added shadows cast by clouds
Map Improvements
- The perimeter of the “Pyramid” complex has been expanded.
- Improvements and Corrections to the Visual Aspects of Kamensk.
Other Updates
- Two cases containing random items have been added to the trader: a Random Weapon Blueprint Fragment and a Random Rare Weapon Blueprint Fragment.
- The chance of a Blueprint Folder spawning at industrial and military locations has been increased by 50%.
- The grenade throw range has been increased by 45%
Bad Pixel
Join other survivors:
Twitter Facebook VK YouTube Official website
This announcement was originally published by Bad Pixel on Steam on Oct 23, 2026.
Open the original on Steam