Gatedelvers

0.2.11 - Not Quite 0.3

Unikone

The fourth world isn't quite done yet, but we didn't want to go into Steam's Endless Replayability Fest with an almost 5 month old patch, so we're bringing over most of the changes from the Beta branch while leaving out the new world. - Mag

NEW CONTENT

New skillcards: - Rushdown (Green Ace) - Leaf on the Wind (Green) - On Guard (Red) - Fuel to the Fire (Red) - Go Big (Red Ace) - Static Shock (Blue Ace) - Stone & Sky (Blue) - Frost & Flame (Blue) - Trifecta (Orange) - Burning Retort (Red) - Shield of Stone (Orange) - Evasive Maneuvers (Green) - Cold Comfort (Blue) - Swift Fist (Green) - Concussive Fist (Orange) - Spirit Fist (Blue) - Steady Hand (Orange) - Flickering Form (Green Ace) (This one might've released a bit early by accident.) - Angle of Death (Green) - Critical Guard (Red Ace) - Opportunism (Orange Ace) - Recall (Orange Ace)

New items: - Fault (Legendary Axe) - Card Dice (Consumable)

New feature: Skillcard reroll! You can now reroll your skillcard options once per run.

New feature: Difficulty modifiers! Game too easy for you? Press buttons that make it harder, with new elite modifiers and other inconveniences! (Work in progress feature.)

New tutorial!

GENERAL GAMEPLAY CHANGES

- Removed the ability to send yourself to Pocket. - Added Pocket portals to various locations where you'd get softlocked due to no longer being able to recall.

- The game should now be better about waiting for all players to load in before starting gameplay in a new world.

- Knockback now has more forgiving impact angles for max damage. - Friendly-caused knockback states can now be cancelled into sprint attacks.

- Increased Block recovery delay from 3.25 -> 5 for the first Block and 0.25 -> 0.4 for consecutive ones.

- Some characters are now aligned with a thermal element, and are immune to their respective thermal status conditions while being more vulnerable to the opposite one.

- Seals no longer get spent on a failed run. (Which is all of them cuz we didn't get the final boss into this patch.)

- Basic Treasure Chests now only drop one item. - Reduced World Core drop rate from chests a lot. - The first floor of Brittledeep now always has a guaranteed easy silver chest. (Cannot drop legendaries.) - Slightly increased average chests-per-world. - Battle Chests now have a visible link to enemies keeping them locked.

- Crates now have a chance to contain bags of gold or fruit.

- Increased shop selections at fountains by 1 item. - Removed price ramp-up for consecutive purchases on shop items that aren't infusion upgrades or fruit.

- Reduced enemy spawn rates on floor 1 and increased it on floor 3 of each world.

- Reduced Sprint windup delay from 0.64 -> 0.58. - Sprint now increases your movespeed by a flat 1.68 m/s instead of multiplying it by 1.6.

- Increased base duration for all elemental boons from 6 -> 10 seconds.

- Increased Thermal Shock damage by 1.

- Infusion slot upgraders from bosses are now autocollected near instantly.

- Disabled Pocket Capacity limits. - Added automatic sorting of items sent to pocket by rarity. - Automatic pocket organization now makes a slight effort not to stack items on each other.

- Increased Boon of Air movespeed bonus from 15% to 25%. - Boon of Air now also gives 10% action speed.

- Invulnerability now protects from receiving fog poisoning during the effect.

CHARACTER CHANGES

- Added speedboost to Deckhand's Decksweeper.

- Reduced Miner's weight from 1.25 -> 1.15. - Miner's Radar Pulse now has a smaller radius, Marks instead of stunning and highlights found items in a more obvious way. - Miner's Radar Pulse can now detect wall rifts. - Reduced Miner's Radar Pulse uses from 4 -> 2.

- Damage dealt by Whiskers is now attributed to Gardener, and can be affected by her skillcards. - Whiskers now gains any Elemental Boons Gardener gets. - Slowed down Whiskers' grab glide fall velocity from 2.5 -> 1.5m/s.

ITEM CHANGES

- Added soap.

- Removed recovery animation after throw on daggers. (Mostly noticeable on phantom dagger spam throw.) - Nerfed aerial dagger dash spam.

- Hammer shockwave hit detection now better matches the visual effect. - Removed clink sound from 0-damage physical hits that weren't reduced by armor. (Primarily affects hammer shockwave.)

- Increased Healing Potion healing from 2/3 -> 3/4.

- Conjure Elemental is now an Astral Spell and generally reworked. - Pinging while holding Conjure Elemental now commands summoned elementals to the pinged location.

- Rain Bow arrows now split on hit with enemies or objects. - Rain Bow primary arrow can be recovered like normal bows. - Doubled Rain Bow durability cost per shot.

- Needle Cape now triggers on lost block, not just health. - Needle Cape no longer targets passive characters (like calm Shopkeepers). - Fixed Needle Cape dealing absurdly high knockback.

- Platform Boots now also activate from rolling.

- Boost Boots now improve rolling and allow canceling animations into roll.

- Reduced Arcane Missile Empower damage scaling from 2 -> 1.

- Crossbow now gains 100% crit chance after 3 consecutive powershots instead of scaling gradually.

- Blast Scepter projectiles are no longer destroyed by melee attacks.

- Pickaxes now play a "clink" sound if you try to dig without durability.

- Candle infusion burn chance nerfed 33% -> 25%.

- Enemies being pulled by wind blade infused projectiles now have a 1% chance every 0.025 seconds to spot the culprit.

ENCHANTMENT & CURSE CHANGES

- Curses will no longer disappear if the item is dropped on the ground while at 0 purification progress.

- Enchantment value lost when using enchanted items as infusion material is now converted to gold.

- Reworked Curse purification from a level up requirement to a 0-100 condition that gains progress from several actions: Level up +20 Kill enemy +8 Open chest +15 Take damage +(DamageTakenx2)

- Intuitive and Unlimited spell enchantments now additionally give +50%/+100% Charge speed respectively. - Inspired enchantment stacks now save between worlds.

SKILLCARD CHANGES

- Renamed 100% Natural to Iron Fist. - Iron Fist now gives +1 health.

- Ghost now gives +10% movespeed at all times.

- Increased Lingering Power+'s duration bonus from 3x to Infinite.

- Increased Fleetfoot's speed bonus from 10%/15% -> 15%/20%.

- For Glory no longer gives health. - For Glory's effect now gives crit chance instead of flat damage, and lingers for 1.5 seconds. - Reduced For Glory's detection radius.

- Increased Mundane Missile's damage bonus from 1/2 -> 2/3.

- Power Grip now also increases weight. - Reduced Power Grip grab power bonus from 50% -> 40%.

- Conjuration now gives +1 mana.

- Increased Follow Up's Empower bonus from 1 -> 2/3.

- Increased Firm Stance's block bonus from 1/2 -> 2/3.

- Written Word can no longer spawn common spells.

- Vendetta now also counts any kill within 2.5 meters to be a "melee" kill, regardless of damage type.

- Fixed Run & Gun shots veering drastically towards your sprint direction, making aiming really hard.

- High Roller deck now grants a Card Dice as a starting item. - Halved the chance of getting Invulnerability Potions from Potion Peddler.

WORLDS

- Added a gate to the Pit in the Heartspring.

- Renovated the blood shop.

- Added new rooms to Brittledeep & Archives. (Some room designs contributed by zaprice, Cellestus & Wunarg!)

- Made the ruins below Fairweather Fleet way smaller, and added a wind storm around them that prevents venturing (see: getting lost) into the wastelands.

- Curse Pools can no longer be offered as a Pit floor reward.

- Buffed barrel hiding stealth bonus. - Hiding in a barrel after turning a corner now causes enemies without line of sight to drop aggro.

ENEMIES

- Void enemies and Fog enemies will now fight each other.

- Target dummies, stunned or frozen enemies no longer jump out of grabs.

- Humanoid enemies now flail their arms when calling for help.

- Added new Floor Shark visuals (including an actual model) and some behavior adjustments.

- Stonecallers (archives rock shield bears) now block characters in addition to attacks. - Stonecallers can now cast a smaller version of Bookkeeper's earth shatter spell. - Elite Stonecallers now drop Shockwave. - Stonecallers now fire 3 -> 4 projectiles when breaking their shields. - Increased Stonecaller projectile size. - Increased Stonecaller action speed. - Reduced Stonecaller movement speed.

- Elite Really Big Weed (Melvin) will now wear shades.

- Pages now take full knockback while hiding in their bottles and are faster to hide. - Pages now spend less time awkwardly staring at you between attacks. - Page projectiles are no longer destroyed by melee attacks.

- Made Admiral bigger. - Made Admiral faster. - Added a more obvious visual indicator to Admiral's parry stance, increased the size of Admirals attacks. - Admiral can no longer use Parry consecutively.

- Preachers can no longer spawn as elites.

- Increased health regen interval of early game chest crystals from 1.2 -> 1.4 seconds.

- Marked Shopkeepers & Crystal Chests as minibosses (can now be killed with traveler's pact).

- Added a new Shopkeeper variant with a different cool hat. - Shopkeepers base health changed from 35 -> 15x2, with brief invulnerability between the two health pools. - Shopkeepers are now less prone to getting instakilled by their own dash attack if parried or interrupted.

- Adjusted Hound collision to stop thrown items from passing over them.

USER INTERFACE

- Reworked skillcard description texts to include upgrade effects in the main text and have highlighted keywords with little stat icons.

- Added Empower bonus info to item tooltips.

- Reworked boss healthbars. - Boss health bars now show burn/chill.

- Added a lil amulet icon onto empty passive item slots.

- Added a tooltip for item rerolls.

- Replaced manafont discount "-cost" text with "free!" for clarity (Conrat) - Added spell interactions to elemental boon keyword info tooltips.

- Made the skillcard available HUD text pulsate a bit more aggressively.

- Added keyword tooltips to skillcard markers on HUD and in Codex. - Added card images for fruits & single player revive. - Cleaned up skillcard marker tooltips a bit.

- Item tooltip on the right side of tab menu should now only be visible while using controller.

- Added some missing items to the Codex.

- Characters now play their formerly-recall animations when selected in the character select screen. - Whiskers is now visible in the 3d character view for Gardener.

- Improved controller pointer visual in character select menu.

- Renamed Instant Infuse to just Infuse in keybindings.

GRAPHICS

- Updated graphics for the galaxy-vortex below the fountains.

- Added new shop rift visuals.

- Added art for a lot of skillcards.

- Fool's Hat now has cloth physics!

BUGFIXES

- Cleanup and adjustments for hurtle character collision logic. - Fixed Windwaltz windblades triggering off of burn damage. - Fixed Windwaltz not being considered a sword. - Fixed rope drones becoming elites. - Fixed some Old Digger jankiness. - Fixed Flashy Cape stun being weird. - Fixed client side shop rifts not digging holes in the floor. (zaprice) - Chronic Injury now displays on the HUD health regen text properly. - Fixed Thunder Projectors continuing to attack while frozen. - Fixed Potion Peddler potions being able to attach to revive penalty cards. (zaprice) - Fixed spike traps not damaging client players. (zaprice) - Fixed target dummies randomly spawning as elites. (Cellestus) - Fixed repeatedly picking Gardener in the character select screen leaving behind duplicates of Whiskers. - Fixed Whiskers having broken collision while perched after being revived until receiving next command. (Aewynne) - Attempted fix to Pure items not appearing Pure for client players. (Aewynne and others) - Wind Blade can no longer push Really Big Weed or Nails. (Cellestus & zaprice) - Chaos no longer loses its card upgrade bonus when traveling between worlds. - Fixed fruit being stealable from vending machines with Go Big or with well timed jumping. (zaprice) - Fixed Boulder Crab being able to turn into an elite when the boulder breaks. - Fixed sending items to pocket while they were on a repair or uninfusion pedestal causing them to clip into the pocket corner and be very loud. (Aewynne & Jazdia) - Fixed buff-based Empower effects not triggering properly on spells. - Fixed Frost Spires taking damage from frost blasts. (Cellestus) - Fixed Rock Crabs briefly latching on and dealing damage when stomped on. (Aewynne) - Rock Crabs should no longer latch onto teammates of a character throwing them. - Attempted to attach shop portals to moving rooms properly. (Cellestus) - Fixed a lot of characters (including all humanoids) not using the correct directional animations when knocked back. - Fixed Solar Automatons not using their knockback animations at all. - Fixed NPC Librarian in Archives Fountain asking you to wait up even if you didn't ignore her. - Fixed client players pulling up a Nail getting stuck holding their arms up, then unequipping their held item for no reason. (Aewynne) - Fixed picking up a passive item while holding another item causing it to be treated as the held item until active slot is swapped. - Fixed enemies using weight for knockback calculations when hit by spikes-type damage. Should fix heavy enemies getting stuck in spike pits and the sort. - Fixed Crossbows being unable to use Item Block. - Fixed AI bug that prevented enemies from jumping over gaps when chasing unless target was also jumping. - Fixed unarmed Mine Workers sometimes forgetting how to punch. - Fixed being able to piledriver a barrel while hiding in it. - Fixed Witness' beams being affected by gravity, causing them to explode on the floor after some distance. - Fixed enchantment visuals ignoring static meshes on items with skeletal meshes.

This announcement was originally published by Unikone on Steam on May 12, 2024.

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Gatedelvers

$14.99action-roguelike · class-based

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