Gatedelvers

0.2.14 - Camera Tweaks & Difficulty Adjustments

Unikone

- Adjusted camera logic, should reduce abrupt camera movement when pogoing or jumping real high.

- Removed World Cores.

- Reworked difficulty modifier/seal menu. (Seals are taking some time off.) - Adjusted Fog difficulty modifier timer values to compensate for less Nails per area. - Seal Machine can now only be used by hosting player. - Added difficulty modifier unlocking.

- Enemies now have increased health with 3+ players. (25%/50% extra HP at 3/4 players.) - Reduced floor sizes in multiplayer.

- Picking up an ally now ignores weight and is faster. - Increased Grab grip duration from 1.5 → 1.65.

- Abilities that increase movement speed during them now also increase acceleration. (Most notably Decksweeper and Punch.) - Reduced Punch windup movement speed bonus to compensate for that other line of text.

- Reverted Miner's blast resistance to reducing damage to 1 instead of always losing 1 hp. - Powder Pouch no longer gains durability from taking explosion damage. - Reverted Miner's durability gain on level up to reduced durability lost on use. - Miner's Radar Pulse stuns again instead of applying Mark.

- Buffed projectile homing by 25%.

- Added a bit of "projectile autocorrect" to player bullets & arrows; near misses now conveniently shift themselves into enemies.

- Uncharged Bow shots now only deal 1 damage but come out much faster. - Fixed Huntress not getting the +1 Bow damage buff.

- Increased Power Bracers grab power bonus from 15% -> 20%.

- Ray Rifle infusion now also pre-draws bows by 15%. - Added pitchfork infusion 40% projectile speed bonus. - Invuln potion infusion now gives Block instead of Armor.

- Removed Vendetta max heal cap, increased Vendetta+ health bonus from 1 → 2.

- Made Really Big Weed drop fruit, added another RBW room and added particle effects to the root attack. - Added 4 Brittlekeep rooms. - Added 6 Tower rooms. - Added 10 Brittledeep rooms by Wunarg. - Added a Brittlekeep treasure room.

- Added a softlock protection button to the pause menu. (Tyrant)

- *Maybe* fixed the bug that causes everything in certain areas of the map to turn invisible after a player dies and is revived in multiplayer. - Removed redundant collision from Hub Hall of Records. - Fixed elite enemies with Armored elite modifier appearing to take full damage from physical attacks on client. - Fixed Vendetta mark having collision. - Fixed splitting elite modifier icon not appearing. - Fixed Soul Candle not triggering on-hit/on-damage effects. (Wunarg) - Fixed dropped passive items not being visible good. - Fixed min draw distance of Bracers. - Fixed decks getting a bit weird when moving long distances between death and revival locations in multiplayer. (Aewynne) - Fixed dodge roll & form of the mole combining to get people stuck in floors and walls. (Aewynne & Jazdia) - Fixed Needle Cape not getting weapon enchantments. (Wunarg) - Fixed Needle Cape infusion not working. (Fwutters)

This announcement was originally published by Unikone on Steam on Jun 27, 2024.

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Gatedelvers

$14.99action-roguelike · class-based

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