0.3 - Tower of Law
NEW CONTENT
- Added fourth world: Tower of Law. - The game now has a final boss. (It doesn't have an ending yet)
- New playable character: Scout
- New item: Sniper Rifle - New item: Banana Peel
- New deck: All or Nothing
- Added more crabs.
- New Brittledeep miniboss: Candle Maker
- Added a new propeller hatted shopkeeper.
BIG CHANGES
- Crabs are now immortal.
- Increased all player characters weight by 0,1. (Effectively reduces knockback and hitstun received slightly.) - Increased all elite enemies weight by 0,3.
- Increased all characters air control slightly. - Improved jumpboost consistency when landing from a jump with fully charged sprint ready. - Holding jump now automatically jumps again when landing.
- Reworked Durability into Ammo. - Ammo fully refreshes between areas, so removed Repair Stations.
- Added a new item rarity: Junk. Junk breaks when used and can't be infused.
- Dropped infused items will automatically be sent to Pocket after 20 seconds.
- Pit is no longer a part of normal runs, but can still be accessed from below the Hub.
- Added jars with coins in them to all worlds (except the Tower). - Reduced gold from Bags of Gold from 10 -> 5.
- Vending machines can now be rerolled for 5 gold.
- Uninfused infusion materials will now set their durability and mana discounts to 0. ( @TurtleSuc )
WORLD/ENEMY CHANGES
- Added Earth and Astral conjured elementals to the Archives as enemies.
- Witnesses are now more animated.
- Small Admiral bossfight rework.
- Brittledeep will now occasionally spawn hat rooms.
ITEM CHANGES
- Shield bash now spends all your block and converts it to damage. (Doubled for innate block.)
- Damage-focused spells can now roll weapon enchantments. ( @Aewynne )
- Combo-infused boots now allow chainstomping the same enemy.
VISUAL CHANGES
- Added card art for Frost & Flame, Trifecta, Static Shock and Critical Guard.
- Gave Valkyrie a new model.
- Added new VFX for ambushes.
- Lots of little visual improvements that I'm not gonna write here, because you can see them.
BUGFIXES
- Fixed enemies not spawning in the Ruins. - Fixed placing a beam redirector not re-equipping active item. - Fixed elite Pages appearing like regular Pages. - Fixed earth elementals having an existential crisis after their tackle if they missed. - Fixed spellsword discount buff marker having collision. - Fixed some things not having info for death summary. - Fixed Schadenfreude+ instead checking for Firm Stance+ for the upgraded effect. ( @Fwutters ) - Fixed the join menu falsely still claiming you can't join during the tutorial. ( gigavlad & Amdir) - Fixed difficulty modifier unlock conditions for top and middle row being swapped. - Conjured Elementals now give credit for their kills to the holder of their summoning item. - Fixed enemies only moving diagonally in specific situations using random movement; most noticeably on crabs. - Fixed a bug where targeting an item wouldn't display its tooltip until you un-targeted and re-targeted it. - Fixed Concussive Fist stunning allied characters. (am noah) - Fixed Elite Gunners becoming immune to having their attack interrupted after firing one shot. ( @Fwutters ) - Fixed steam achievements and an unlock notification still triggering for the removed deck Traveler's Pact. (am noah) - Fixed bounce-infused melee deflecting projectiles with 0 velocity. (Fwutters) - Fixed sprint state staying on client players after they get hit out of sprint if they kept holding the sprint button. ( @zaprice & @Cellestus ) - Fixed fog poisoning timer hiding behind boss health bars. (Cellestus) - Fixed client players not seeing fog timer increase when levelling up. (zaprice) - Burn, Chill and Wet can no longer be applied to Invulnerable targets. (Cellestus) - Objects and enemies should no longer spawn on top of Curse/Blessing pools. - Made some improvements to multiplayer jump rope replication. ( @JustDoom & @am noah )
This announcement was originally published by Unikone on Steam on Dec 18, 2024.
Open the original on Steam