Gatedelvers

0.2.13 - Grappling Ambush

Unikone

New Mechanic: Ambushes Advancing past Brittledeep might now attract unwanted attention.

New Item: Power Bracers

New unique enchantments: Fiery (Soul Candle) Squeaky (Mallet) Hailstorm (Frost Volley) Hyper (Ray Rifle) Eightfold (Windblade) (Suggested by Wunarg)

GAMEPLAY

- Adjusted Piledriver damage curve, deals more damage with small height increases and less damage at absurd velocities. - Bosses now always take double the base damage of piledriver impacts. (They're treated as having a weight of 2, regardless of their actual weight.) - Attempting to grab a non-staggered boss now adds stagger onto them. - Point blank throws and point blank knockback collisions should now actually deal damage. - Piledriver damage now scales by enemy weight. - Piledriver can now cause collateral damage.

- The first floor of each world no longer has a Nail. (Mag note: Getting 16 skillcards each run often resulted in getting relatively similar sets of cards on most runs when playing similar sets of deck colors, which made builds feel a lil similar. And with that many bonuses active, all of them couldn't get too much power budget or focus. Let's see how it feels with less cards and a bit more kick per card?)

- Increased base health of all delvers by 1. - Increased all delvers health restored on level up from 1 -> 2.

- Whiskers now has 1 Block. - Whiskers now has a visible healthbar when not perched.

- Librarian's Telekinesis now more consistently triggers a collision impact when launching a character at something right next to it.

- Cursed items found in latter areas now have reduced purification requirements. (100 in Brittledeep, down to 60 in Fleet.)

- Added Surprise Party difficulty modifier. - Increased Chronic Injury regen reduction from 1 -> 2 and difficulty from 1 -> 2. (Cellestus)

- Sprint turn rate now scales with movement speed.

- You can now stomp on the same enemy again without touching the floor as long as you stomp a different enemy first.

- Swap Altars now un-infuse items.

ENEMIES

- Reworked Really Big Weed fight, has a new attack, new arenas and much faster headslams.

- Reduced spawn rate of Rock Crabs. (this is secretly a buff. they're going to surprise you more now)

- False Tunnel Guards now have a 1/3 chance to drop a Longsword. (Fwutters)

- Fleet Gunners can and will now dodgeroll.

- Fleet enemies should no longer walk in front of active Big Fans and get pushed off the ship. (They can still run, roll and get thrown into them.)

- Fixed Hounds ignoring their movespeed value, effectively increasing their speed from 290 -> 450.

- Angered Shopkeepers now stop being angry if they're healed back to full health. (Any source of healing counts, including their lifesteal attacks.) - Shopkeepers now heal over time if left alone.

- You can now drop Fleet beam redirectors directly in front of you with Use.

- Preachers now act more aggressively, pushing and spawning fog faster.

- Increased Bookkeeper's health from 50 -> 28x2. - Gave Bookkeeper some basic warp VFX.

- Split Admiral's health pool into 3 bars, phase transition should now work more consistently. - Admiral is now better at spotting you before the fight. - Admiral can no longer spawn with cursed/enchanted weapons.

ITEMS

- Increased Bow & Huntress arrow damage by 1. - Added first bounce prediction to Bow projectile path prediction. - Fixed Bow powershot window being capped at 1 second.

- Made the startup for grounded spear attacks faster. - Adjusted Spear stab hitbox to better match the visual, made sweetspot easier to land.

- Countdown's blasts now always deal 3 damage, only one arrow can be stuck to each enemy at a time. - Reworked Countdown's infusion.

- Deci-Catalyst can no longer trigger off of its own damage. - Increased Deci-Catalyst damage from 2 -> 3. - Increased Deci-Catalyst pulse radius by 20%.

- Platform Boots now damage enemies when running circles around them. Bigger circles deal more damage.

- Added a camera flash sound to Flashy Cape.

- Potions now break when thrown into spike pits. - Telepotions now cancel fall damage.

- Increased Candle and Soul Candle burn from 1 -> 2. - Candles no longer inflict burn on character knockback collisions caused by candle throws/punches.

- Candle & Frost Volley infusion proc chance reduced from 25% -> 20%. - Increased Soul Candle infusion burn from 1 -> 1-2 (random). - Sun Gun infusion now slows stalled projectiles in time, generally preventing them from detonating or expiring while stalled. - MR-100 infusion now also gives +15% action speed. - Adjusted Blast Scepter infusion knockback; stronger up close, weaker further away.

- Conjured Wind Elementals now allow gliding when held.

SKILLCARDS

(You get less of them now, so these are mostly buffs.)

- Stalwart now gives 1/1.75 seconds of Evade instead of armor. - Increased On Guard stun from 0.6 -> 1 second. - Increased Tank Up+ health from 3 -> 4. - Increased Impetus knockback from 20%/35% -> 25%/40%. - Increased Burning Retort+ health bonus from 2 -> 3. - Power Grip+ weight bonus increased by 0.1. - Go Big+ weight bonus increased by 0.1.

- Slightly increased High Jumper's jump height bonus. - Increased Bravado's crit bonus from 50% -> 75%. - Increased Evasive Maneuvers' speed bonus per missing block from 5% -> 10%. - Doubled the width of Sharpshooter's crit zone.

- Mundane Missile damage bonus now scales from spell mana cost.

- Concussive Fist now always stuns for 1.5/2 seconds and has a 4 second cooldown similar to Spirit Fist. - Increased Maintenance durability restoration from 20%/30% -> 25%/40%. - Shield of Stone now grants +1 health. - Reworked Recall; now creates an echo in your Pocket that you can swap places with. - Increased Trifecta's Empower bonus from 2/3 -> 3/4. - Specialize now restores ALL ability charges when leveling up.

GRAPHICS

- Equipped passive items are visible on your character.

- Brittledeep 5F has new lava visuals.

- Gardener now adds some plants to Heartspring once unlocked.

- Fog screen VFX now stays at all times if fatally fog poisoned. - Gave Wrench appropriate VFX colors. - Made pact hats bigger when placed on Big head. - Archives debris, wobbly bookshelf and Bookkeeper burst into books when destroyed.

UI

- Added new look for boss health bars

- Skillcard keyword tooltips should now generally be next to the cards, not in front of them. - Added "primarily gained from casting spells" to elemental boons keyword tooltips.

- Updated Roly Poly deck description. - Elemental enchantment now adds keyword tooltips for all elemental boons. - Astral spell Astral manafont info text now says Free! instead of -Cost, like other spells.

MULTIPLAYER IMPROVEMENTS

- Fixed level generation having a 50% chance per floor to spawn treasure rooms for client players desync'd from the server, resulting in mismatched impassable walls. (Kyle'Thuzad & several others) - Improved Fog replication to clients; should no longer poison if doesn't look like you're in the fog. - Fixed Elemental Boons on other characters being invisible to client players. - Fixed Wind Waltz appearing to spawn additional wind blades on client players. - Fixed Witch Shopkeeper's bomb attack being invisible for client players. - Fixed boss health bars not going away for clients on boss death. - Fixed Pure items from Grab Bag not appearing Pure to client players. (i forgor) - Fixed Cold Comfort not working properly on client players. Still doesn't work properly on Deckhand, so prevented it from appearing for client Deckhands. - Fixed Deckhand's Decksweeper animation not displaying properly on clients. - Fixed minibosses spawning ghost chests for client players. (Aewynne) - Fixed client players being unable to take actions after respawning. (Icarus & Kalist42) - Fixed client players being arrow-proof. (Icarus) - Fixed objects thrown by other characters/players being extra wonky on clients. - Fixed grabbed objects appearing to slide off of people's heads from client perspective.

OTHER BUGFIXES

- Fixed tutorial to-do list hiding behind tab menu after going through an area transition. (mose) - Hopefully fixed clipping through Fleet ruins floor when ragdolling at high velocity. (Cosmaru) - Conjured Elementals now scale properly with Size. (TurtleSuc) - Fixed Curse/Bless pools accepting phantom items. - Fixed Admiral taking only 1/3rd of her health bar as damage when falling off the Fleet. - Fixed Hammer shockwave size not scaling with Size. (i forgor) - Fixed Pickaxes being able to dig fireball traps when out of durability. (Someone64) - Fixed mana decay timer not being reset by spending mana. - Fixed mana decay animations and over-max mana visuals breaking if your current mana was higher than your HP. - Fixed Toolkit use action re-activating every frame. (everyone) - Fixed Go Big breaking item skeletal mesh physics. - Fixed an issue where characters could take repeated collision damage when launched into a wall. - Fixed an issue where knocking an enemy into a wall with a telepotion infusion could instantly crash the game. - Fixed punch imitating the properties of item previously used for punching while punching with an empty hand. - Fixed Conjure Elemental leaving you in a permanent item block state. - Fixed Tough Foes also giving players max health. - Fixed Deckhand occasionally becoming immortal. - Fixed Lingering Power not affecting Elemental enchantment. (zaprice) - Whiskers can now pick up gold bags while carrying an item. (Aewynne) - Fixed rounding errors in value curve table causing health decay at fountains. (Wunarg) - Added prevention for activating abilities while dead, which should fix various stuck states after respawning. (Aewynne) - Fixed spikes being in various locations they shouldn't be in. - Fixed Court Mages being able to spawn as elites. - Fixed walls briefly flashing full height on death when becoming a ghost. - Fixed enemies with increased action speed forgetting how to powershot. - Fixed Leaf on the Wind+ not increasing the duration of Evade effects properly.

This announcement was originally published by Unikone on Steam on Jun 6, 2024.

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Gatedelvers

$14.99action-roguelike · class-based

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