Hold The Line - Update 0.1.2-alpha
Balance / Gameplay
- Zombies now attack the Core directly once they reach it, instead of trying to path around it.
- Co-op difficulty ramped up: running Tanks start at Wave 10, and from Wave 20 every zombie sprints. (Single-player gets running Tanks at Wave 10.)
- Co-op economy rebalanced: all prices are 50% higher in co-op (workbench, wall weapons & ammo, barricade repairs).
- Co-op starting cash changed to $75.
- The "Repair Barricades" cost at the workbench now increases by $100 each wave.
- AKM recoil adjusted.
Fixes
- Co-op: Fixed an issue where your money could be spent — or barricades repaired — without you doing anything.
- Fixed the ammo counter sometimes showing the wrong number after switching weapons.
- Bullet impacts on barricades now look correct.
This announcement was originally published by The Big Studio on Steam on Jun 22, 2026.
Open the original on Steam