Hold The Line
September 2026
July 2026
Hold The Line - Update 0.3.1-alpha
UI now correct at every resolution Fixed the menu and in-game UI shifting or overflowing on aspect ratios other than 16:9 (4:3, 5:4, 16:10, 21:9...). Edge elements now stick to their edges — money panel, counters and…
Hold The Line - Update 0.3.0-alpha
New Map: Abandoned Police Station The abandoned police station is now playable! A full second map with its own wave flow, workbench, barricades and Core defense. New: Opening Cutscene Starting a game now plays an…
Hold The Line - Update 0.2.2-alpha
Gameplay R870 shotgun reworked from the ground up: Now a true zombie-game shotgun — pellets punch through the first zombie and damage the one behind it, pellet count and damage are up (one-shot kills up close, one-shot…
Hold The Line - Update 0.2.0-alpha
Gameplay Death penalty reworked — health instead of money: Dying or getting revived by Second Wind no longer takes your money. Instead, you come back with 50% health . Applies to both singleplayer and co-op — you still…
June 2026
Hold The Line - Update 0.2.0-alpha
New Features Redesigned UI — health (percentage), sprint and flashlight battery (segmented bars), the wave / zombies-left / kills counters, and the co-op player list have all been rebuilt for a cleaner, more modern…
Hold The Line Demo is out now!
The dead don't stop. Will you? The facility has fallen. The dead are everywhere. But the core still stands... and so do you. The Hold The Line demo is OUT NOW — and it's FREE. Lock down the perimeter and hold the line…
Hold The Line - Update 0.1.3-alpha
Gameplay & Balance Running Tanks rebalanced: No longer do all Tanks sprint — only a limited number run at once while the rest walk (mixed walking + running Tanks). (In co-op, everything still runs from Wave 20.) Fixes…
Hold The Line - Roadmap
HOLD THE LINE — EARLY ACCESS ROADMAP SUMMER 2026 — Foundation & First Expansion Performance Optimization (priority #1) 2nd Map Level / Progression System Quality of Life & Bug Fixes Discord Community FALL 2026 — Content…
Hold The Line - Update 0.1.2-alpha
Balance / Gameplay Zombies now attack the Core directly once they reach it, instead of trying to path around it. Co-op difficulty ramped up: running Tanks start at Wave 10, and from Wave 20 every zombie sprints.…
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