Hold The Line - Update 0.3.1-alpha
UI now correct at every resolution
- Fixed the menu and in-game UI shifting or overflowing on aspect ratios other than 16:9 (4:3, 5:4, 16:10, 21:9...). Edge elements now stick to their edges — money panel, counters and buttons sit exactly where they should at every ratio (including the wave counter's slide-to-corner animation). The 16:9 look is preserved pixel-for-pixel.
Co-op: zombies stopped attacking some players
- Fixed zombies walking right up to some players (especially joining players) and just standing there without attacking. A line-of-sight check error was the culprit — zombies now attack everyone equally.
Stuck on a black screen at game start
- Fixed some players never seeing the "The Big Studio presents" intro and being stuck on a black screen forever. The start signal is now delivered reliably, and a safety net was added: if the intro can't start for any reason, you're automatically dropped into the game within 35 seconds — nobody can get locked out anymore.
Co-op: 6 level perks fixed
- Several level perks only worked when the host picked them (and Loot didn't work at all in co-op). All of them now work for every player:
- Master Carpenter — end-of-wave barricade repair and +20% barricade HP now work when a joining player picks it.
- Thick Skin — damage reduction now applies to the player who actually picked it.
- Headhunter — kill money bonus is now added to co-op rewards.
- Steel Core — the Core takes reduced damage if anyone on the team has it.
- Explosive Death — zombies killed by joining players can now explode too.
- Loot — the end-of-wave +$100 now works in co-op for every player.
This announcement was originally published by The Big Studio on Steam on Jul 18, 2026.
Open the original on Steam