Hold The Line

Hold The Line - Update 0.2.0-alpha

The Big Studio

Gameplay

  • Death penalty reworked — health instead of money: Dying or getting revived by Second Wind no longer takes your money. Instead, you come back with 50% health. Applies to both singleplayer and co-op — you still keep your inventory. (The Second Wind perk description has been updated to match.)
  • The M1911 now starts with 72 reserve ammo.
  • Zombies now actually fall into the pit: Zombies heading down to the lower area next to the Core no longer glide through the air — they walk off the edge, fall naturally with gravity, crumple on impact, then get back up and continue the attack. They can't climb back up the way they fell.

Fixes

  • Crosshair no longer disappears: The crosshair is now hidden only while the pause menu is open or while aiming down sights (right-click) — it never vanishes in any other situation. (It could previously disappear for good after certain menu transitions.)
  • Ammo counter after syringe: Fixed the bottom-right ammo counter sometimes vanishing after using the syringe (J) until you used it again.

Co-op Fixes

  • Host freeze on Second Wind: Fixed the host getting stuck in place after a team revive (camera worked, movement didn't).
  • Buried-in-ground respawn: Fixed a revived player appearing sunk into the ground on other players' screens.
  • Spectator camera on death: Dying now properly switches to the third-person spectator camera — no more getting stuck in first-person with your character frozen mid-run.
  • Continue — upgrades preserved: Loading a saved co-op game no longer resets your Core upgrades (Max Health / Damage Resistance / Regeneration / Barricade HP) or the Core's health.
  • Continue — full health: Everyone now starts at 100% health when continuing a save (previously you'd load in with whatever low health you were saved at).
  • Second Wind — reliable 50% health + full Core: Every player now revives at exactly 50% health (some players ending up at the wrong health — and the weird sprinting/aiming it caused — is fixed). Second Wind now also restores the Core to 100%.
  • Seeing each other after Second Wind: Fixed players appearing invisible or frozen at old positions to each other after a team revive.
  • Revived player unable to move: Fixed a revived player sometimes being stuck in place after Second Wind — camera and shooting worked, but walking didn't. Revives now always come back with full control.

This announcement was originally published by The Big Studio on Steam on Jul 1, 2026.

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Hold The Line

$9.99action · action-adventure

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