Immortal Dao Idle

Version 1.1.10

Hyro

Block players, choose between an avatar and its remake, a Transport plan step, combat balance, bigger boss parties, plus alliance, sect mission and plan fixes.

Highlights

Block a cultivator — their messages vanish, and they can't whisper, trade, gift or invite you Avatar remakes — keep the original, the remake, or both Plans — a Transport step, a second Scroll of Foresight, and fixes for chamber, Kill Order and craft queue steps Combat balance — world bosses strike everyone in reach, and %-based attacks are now capped Alliances — bigger boss parties, Wide Muster up to 9, and the alliance boss fights at your tier in one shared room Sects & cities — fair mission rewards, Kill Order CC from Errands, and Merit Tokens you can split between cities 12 new · 20 changes · 26 fixes — 58 notes across 6 systems

Fair Play

  • Change — Spirit Siphon: your pet's spirit hits now train your Soul Force, and the soul hits it takes train your Soul Guard.
  • Change — City world bosses and Heralds now strike everyone in reach, not just one target.
  • Change — City world bosses now attack with their species' type, so soul beasts hit with soul attacks.
  • Change — %-based attacks are now capped: pet poison, which hits for a % of a monster's max HP, can't go past the pet's own power.
  • Change — Nine Star Arena Skip now runs your trump-card timers down by 10 seconds.
  • Change — The Xuantian Tower Skip button is removed for now while it gets more testing.
  • Change — Magic relic casts now train Soul Dao instead of Kill Dao, and every Ethereal Mirror sect active trains Soul Dao.
  • Fix — Wind Walking's soul burn now counts your real Soul Guard, armour included.
  • Fix — A restore-over-time pill drunk under a bloodline no longer keeps restoring at the bloodline's rate after it ends.
  • Fix — Tip cards no longer pop up over the fight while you're being hit, so Flash Step stays clickable.
  • Fix — Explore % is kept through a server update.
  • Fix — A server update no longer ends your hunt when you reconnect before it carries over.
  • Fix — Changing hex or reconnecting no longer leaves a copy of you in the old room.
  • Fix — Leaving a city mid-climb now says where the Xuantian Tower climb stopped and to go back, instead of "Tower location not resolved".

Automation & Plans

  • New — Transport plan step: takes the transportation array to another city.
  • New — A second Scroll of Foresight in the Blessing Shop: 3 more plan actions (6 → 9).
  • Change — An auto Kill Order step now works the city you're in. Chain Kill Order and Transport steps to cover more cities.
  • Fix — Plans with a Transport step can be saved.
  • Fix — Back-to-back chamber steps no longer stop at the result screen.
  • Fix — A Kill Order step on a tile you can't reach is skipped instead of taking over the plan.
  • Fix — An accepted Kill Order on an unexplored map no longer stops auto-explore.
  • Fix — A plan no longer starts the same city's Kill Order twice.
  • Fix — A queued craft that can't start yet now waits and starts by itself, and the crafts behind it keep going.

Cities & Sects

  • New — City Errands: claim your finished Kill Order City Contribution right from the panel.
  • New — Merit Tokens: choose how many to exchange, so you can split them between cities.
  • Change — Patrol and hunt missions that ask for more kills never pay less.
  • Change — Sect gathering missions now say they count on the world map only, not in the Clan Village.
  • Change — The Flawless Dao Pill auction lot starts higher and comes up less often when the hall is quiet.
  • Fix — Sect mission rewards show the right amount before you accept.

Social, Alliances & Avatars

  • New — Block a cultivator from their name popup: their messages disappear, and they can't whisper, trade, gift or invite you. Unblock any time from your Blocked list.
  • New — Avatar remakes: when a unique commission is remade, the owner chooses the original or the remake, or pays jade to keep both.
  • New — Bigger parties in Alliance Boss, city World Boss and Herald fights: one more seat per tier, up to 10 at T6.
  • New — The art for 2 new avatar commissions, 4 avatar remakes and a summoned legacy beast is in this update.
  • Change — Alliance hunting bonuses count any alliance-mate in your room, whatever their realm.
  • Change — The alliance boss fights at your alliance's tier on every layer, so talismans and sect effects keep working.
  • Change — Alliance members who start the boss join the same room.
  • Change — Wide Muster now counts up to 9 alliance-mates toward the hunting bonus, never more than a full party in your room.
  • Change — Every alliance upgrade track now opens its levels with your alliance's tier.
  • Change — To ascend the alliance, the leader must stand in a city of the new tier or higher.
  • Fix — A server update no longer ends an alliance boss run: you go back in with the time you had left.
  • Fix — When an alliance's leader leaves, the longest-serving officer (or member) takes over, and leaderless alliances get a leader back.

Reincarnation & Dao Insight

  • Change — Hunting kills no longer earn Dao Insight for now, while it's rebalanced. Captures still do.
  • New — Choosing the short fee shows a red warning: the unpaid Dao Insight is lost for good.
  • Fix — Dao Memory can no longer be recovered twice across a server update, which made a later breakthrough look like it wiped the memory.

Interface

  • Change — Gear, crafting, relic and Daoist Path cards now show effective stat numbers (×10 per realm). Only the display changed, and the crafting card now matches the item you get.
  • Change — Make main moved from the title screen to the Soul Clones tab in the Blessing Shop.
  • New — Cast by hand shows what each talisman restores or shields, in %.
  • New — Bestiary: Beast Tide monsters get one card with a tab for each tier.
  • New — A one-time poll on the title screen asks which language to add next.
  • Fix — Sell All on drops and materials shows a total for each spirit stone grade.
  • Fix — Clones paused by a server update show "Resuming after update" instead of Idle.
  • Fix — Wandering bosses name the soul remnant they drop again.
  • Fix — Welcome Back no longer blames the 12h away limit when Clan Village gathering ends: the village only gathers while you're online.
  • Fix — The Nine Star Arena shop refreshes its sigils and counts each time you open it.
  • Fix — More text reads in your language: numbers with spaces, names in your own script, and a few missing lines.
  • Fix — The Heavenly Tribulation screen no longer freezes on a strike clip that stalls.
  • Fix — In a fight, the MP total now matches the rows under it.
  • Fix — "Steam not available" and a missing Steam overlay on PCs without Microsoft's VC++ runtime: the game now brings its own copy.

Thank you for every bug report and idea.

This announcement was originally published by Hyro on Steam on Oct 14, 2026.

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Immortal Dao Idle

$8.99auto-battler · character-customization

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