Version 1.1.11
French, Japanese and Traditional Chinese, realm grades on your stats, commission search, recipe and vault filters, plus auto-explore, plan and training fixes.
Highlights
Three new languages — French, Japanese and Traditional Chinese, the top picks in the language poll Realm grades — stat cards show your real levels and what one point is worth at your realm Auto-explore — keeps going when you close the game or an update lands, and walks on instead of stopping in a corner Commission search — find any commissioned avatar, beast or art from the Legacy tab Filters — hide learned recipes, show only learned ones at the bench, and filter the Treasure Vault by attribute Sects — missions from the sidebar again, Blood Harvesting missions, and R to refresh the board 13 new · 14 changes · 40 fixes — 67 notes across 10 systems
Languages
- New — The game now reads in French, Japanese and Traditional Chinese, the three most-voted languages in the poll.
- Change — The language poll no longer offers languages the game already has.
- Fix — A player name that is also a word (like "Stranger") is never translated.
- Fix — A pet stat bar's hover line now reads in your language.
Realm Grades & the Daoist Path
- Change — Daoist Path stat cards show your real levels again, with your realm's grade and what one point does (e.g. "Qi Condensation-grade · 1 point = 500 HP").
- Change — Gear, relics and the crafting card show an item's own number with its grade (a T2 robe reads +271 SPR · Qi Condensation-grade), and its details say what it's worth at your realm.
- New — A short Realm Potency guide explains grades the first time you pass Qi Detection.
- Fix — The Qi and HP regen rows now add up to the total.
- Fix — Qi Control's max Qi % now matches your Qi pool.
- Fix — The Heavenly Decrees list stays closed once you close it.
- Fix — "What do these mean?" shows its tips while a world map fight runs in the background.
- Fix — Sect Effects now say to fire the sect skill with G (they said R).
Automation & Plans
- Change — Auto-explore inside your MP band walks on to band hexes elsewhere on the map instead of stopping in a corner.
- Change — An auto Kill Order whose route crosses stronger hexes raises its MP cap just enough to fight its way there.
- Fix — Closing the game between hexes no longer switches auto-explore off.
- Fix — A server update between hexes no longer stops auto-explore or a plan's hunt step.
- Fix — When auto-explore farms a cleared hex it now says Farming, and "Hexes cleared this run" no longer climbs.
- Fix — The plan screen reads the city you're in now, and each step names the city it plans for.
- Fix — An empty level, floor or count box in a plan step takes its suggested number, so Save no longer greys out.
- Fix — Plans and auto-explore no longer pull you out of a breakthrough or bloodline scene.
Combat
- New — The monster panel shows how much of each spiritual hit its SPR takes off.
- Change — Flat starter pills (the Crude pills) now work only at their own tier, like every other pill.
- Fix — Bloodline no longer multiplies Body Forging and Divine Sense gains a second time (×25 DEF and HP instead of ×5).
- Fix — Changing hex or Tower floor no longer resets your bloodline's cooldown.
- Fix — Sect skills like Edge of Heaven added to the War Wheel mid-fight now auto-cast.
- Fix — An AoE secret art no longer fizzles when an auto-attack kills its target first: it lands on the nearest monster.
- Fix — On Tower floors your character no longer stands still while a monster hits it.
- Fix — Legacy beasts with Mirror Scales reflect on their 20% chance, not on every hit.
Training Halls
- Change — Your DEF (Body Forging) and Soul Guard (Wind Walking) cut the hall's burn again, up to 25%, and the hall shows by how much.
- Change — Buying training hall time now asks you to confirm. The free 24h and tickets stay one click.
- Fix — A reconnect keeps you in your training hall instead of switching you to Body Forging.
- New — Refine shows the treasures in your bag that are waiting for another hall.
- Fix — Power Save: leaving a chamber's screen and coming back no longer resets its timer and tallies.
- Fix — Bloodline no longer looks permanently active in a training hall.
- Fix — Ending a training session no longer leaves you outside the city.
- Fix — Training time can be bought in the Clan Village hall.
Sects & Alliances
- New — Sect missions can be taken from the sidebar again, away from a hall, at your realm's tier.
- New — Blood Harvesting sect missions: harvest Divine Blood at beast dens.
- New — Press R to refresh the sect board.
- Change — A kill moves only one sect kill card (a boss card first), not a hunt card and a patrol card at once.
- Change — Alliance boss layer drops (Refining Treasures, Heaven-Petition Tablets) go only to members who fought the boss that day.
- Fix — A T1 sect hall stops giving missions once you've outgrown it, from the sidebar too.
- Fix — Inheritance Hall nodes can only be bought in a city.
Market, Auction & Crafting
- New — Recipe filters: Hide Learned in the Recipe Pavilion, Learned Only at the crafting bench.
- New — Treasure Vault: filter by attribute (ATK, DEF, VIT, SPD, SPR, SF, SG).
- Change — Buy orders can't be priced below what a vendor pays, and the form shows the minimum.
- Fix — An auto-bid set on a later auction lot now stays on that lot.
- Fix — An auction ending no longer causes connection problems, and opening a finished sale from World Events no longer loops.
- Fix — The crafting quantity box selects its number on click, so typing 20 gives 20.
- Fix — Scrolling the Player Market no longer leaves a pet's preview on screen.
Commissions & Reincarnation
- New — Commission search on the Legacy tab: find any commissioned avatar, beast or art by name, description or commissioner, then open its gallery.
- New — Approved commissions now get their expected patch and date, with a pop-up.
- Fix — A unique avatar's remake no longer disappears if you hid its card before remakes existed.
- New — Plan My Next Life at the reincarnation altar: plan any time, even on cooldown. The saved plan fills your next reincarnation.
- Change — Reincarnation now counts Soul Force and Soul Guard, and the altar lists Soul Dao.
- Fix — Soul Dao keeps its reincarnation carry again.
World Map
- New — A Go To box at the map's bottom-left: type coordinates to jump to and select a hex.
- Change — The map's left side is one rail: the event card and rumor chip sit bottom-left above the city button, and nothing overlaps.
- Fix — A boss's map line names the soul it really drops.
- Fix — A T2 ruin can no longer drop a Cloud Art.
Interface
- Change — The combat bar scrolls left and right with the EXPLORE readout inside it, so a full row never hides it.
- Fix — Switching characters no longer pops a "new items" list of things you've had for ages.
- Fix — Logging in no longer sometimes opens the Clan Village map.
- Fix — "Still in a fight" with no fight to go to now clears itself, including after an update.
- Fix — A rare login loop between the two servers is fixed.
- Fix — The hide-bloodline toggle now also hides the notices for Beast Taming disciples.
- Fix — The game's .exe no longer changes with each update, so Windows Smart App Control stops blocking it ("An Application Control policy has blocked this file").
Thank you for every bug report and idea.
This announcement was originally published by Hyro on Steam on Oct 19, 2026.
Open the original on Steam