Version 1.2
A major update: your own Abode in every city tier, the Phoenix Roost Festival, 21 new effects and a weekly Favorites vote, plus new plan steps, boss timers and market tools.
Highlights
The Abode — a home in one city of every tier, shared by all your cultivators, with seven rooms that work for you Phoenix Roost Festival — 30 days of estates, frames, titles and Abode helpers in the Blessing Shop 21 new effects — secret art effects, Heavenly Tribulation auras, pill flourishes, strikes and shots Weekly Favorites vote — pick the Beast and Avatar of the Week; the winners earn a permanent title Chat — chibi stickers and name auras Plans — explore by region, repeat a plan until a heavenstage, buy training time from the editor 77 new · 28 changes · 51 fixes — 156 notes across 12 systems
The Abode
- New — Build an Abode at the City Lord's Mansion in one city of each tier, paid in that city's City Contribution. The city you pick is permanent.
- New — Your Abode belongs to your account: every cultivator on it shares the rooms. Only the cultivator who built it can spend City Contribution on it.
- New — Storehouse: extra storage for all your cultivators that survives reincarnation. Bound items can't go in. An Abode holds items up to its own tier.
- New — Herb Garden: up to 16 plots, each growing a Dao fruit a day from reagents in your Storehouse.
- New — Apprentice Workshop: apprentices learn a recipe from one of your cultivators and craft it for you.
- New — Scripture Pavilion: scribes copy the jade slips and recipe manuals you lend. Each copy teaches one of your cultivators.
- New — Spirit Vein Mine: miners dig the city's spirit stones every day.
- New — Beast Stable: pass beasts between your cultivators, or send them on 8-hour hunts for monster cores.
- New — Hall of Renown: display stands for your gear and beasts that every visitor sees.
- New — Upgrade each room for more workers, plots, stalls or stands. Each Mine and Stable upgrade also yields 10% more.
- New — Visit other players' Abodes from City Abodes.
- New — Your active pet stands beside you at your Abode, and visitors see it too.
- New — Every room has two views to choose from, and estate skins (Phoenix Nest, Frostpeak Palace, The Hollow Moon) change your Abode's look.
- New — Commission a custom Abode or room background from the Abode page.
- New — Each room waits for you to collect its work. The city's Errands list everything ready, with Collect all.
Phoenix Roost Festival
- New — The Phoenix Roost Festival runs for 30 days in the Blessing Shop, with three tiers: Spirit Spring, Spirit Vein and Grotto-Heaven.
- New — The tiers bring the Phoenix Nest, Frostpeak Palace and The Hollow Moon estates, three new frames (Spirit Spring, Jade Lotus, Moonlit Grotto) and vouchers.
- New — Divine Favor: each tier you own fills the festival's bar, and each step pays a pick and a title (Hermit Beyond the Clouds, Lord of the Grotto-Heaven, Master of the Blessed Land).
- New — Full Favor adds a Heavenly Tribulation aura, an exclusive lightning nameplate and the five Abode helpers.
- New — Abode helpers: the Mine Overseer, Herb Garden Steward, Beast Keeper, Scripture Keeper and Forge Deacon keep their rooms running without you. A helper never makes a room produce more than collecting on time would.
- New — At two tiers, Divine Favor pays a Secret Art voucher: commission your own secret art, with any of the new art effects.
- New — Festival Jade packs, sold only while the festival runs.
- Change — Already own an estate from a tier? You get its value in jade instead.
Roadmap Update
- Spirit Severance (T6): 100% built. Its signature system is complete.
- Nascent Soul (T5): 90% built. Domains, its signature system, is in progress.
- Live now: Abodes and Custom Abodes.
- Coming in version 1.3: the Alliance Overhaul, Underworld Cities (60% built) and Custom Frames.
- See the full Realm Roadmap from the title screen.
New Effects
- New — Six secret art effects: Mountain-Toppling Fist, Cloud-Piercing Ascent, Nine-Shadow Onslaught, Water Prison, Heaven-Swallowing Void and Dust-Returning Finger. Pick one when you commission a secret art or a legacy beast.
- New — Four Heavenly Tribulation auras (Violet, Gold, Azure, Black), each with six painted styles.
- New — Five pill flourishes: Pill Furnace, Thunder-Tempered Pill, Five Elements Cycle, Heavenly Dew and Blooming Lotus.
- New — Three strikes (Yin-Yang Palm, Frost Lotus Cut, Dragon Tail Lash) and three shots (Dragon Pearl, Foxfire Wisps, Phoenix Feathers).
Chat & Names
- New — Chibi stickers: send any emote chibi you own as an animated sticker in chat and whispers.
- New — Name auras: Living Flame, Starlight River, Thunder Vein and Frost Breath glow around your name in chat and in fights.
Weekly Favorites Vote
- New — Every week, vote for the Beast of the Week and the Avatar of the Week from that week's new commissions, starting with launch week.
- New — The winners' commissioners earn a permanent title: Master Summoner for the beast, Heaven Favored for the avatar.
- New — For a week, the winning beast spawns far more often in every region and 10% stronger. A capture keeps the boost.
Commissions
- New — New avatars: Asura, Shadow Puppeteer, The Steel Ox Cultivator, Celestial Mystery, Dark Sovereign, Dual-Pupil Sovereign, Poet Immortal Li Bai, Spring Heavenly Alchemist and Demon, plus a Goblin Lord remake.
- Change — A legacy beast can now roam more than one region, and the Bestiary lists each.
- Fix — Player-made secret arts translate reliably again; some showed their creator's own words in every language.
- Fix — Portraits in Fellow Daoists no longer flicker, and a commissioned portrait your game doesn't have yet shows the default face.
Automation & Plans
- New — Explore plan step: explore what's left of North, South, West, East or all four regions in your chosen MP range, then move on.
- New — Repeat: a plan can run again, lap after lap, until a chosen heavenstage.
- New — Buy Body Forging or Wind Walking hall time right from the plan editor.
- New — Sect Messenger Pigeon (Blessing Shop): while you're away, it hands in finished sect missions and takes new ones. Two levels.
- New — The Tortoise Breath Pearl now stacks to five: up to 72 hours away.
- New — Your best Comprehension Stele and Elemental Gathering Array go into their slots by themselves: at a breakthrough, a reincarnation or a purchase.
- New — Share a plan: copy a saved plan as a code, then paste it into another character's planner.
- Fix — Kill Order auto-explore: the sidebar's World Map and Leave Combat now stop it instead of sending you back into the fight.
- Fix — Auto-explore's START no longer stops after the first hex.
- Fix — Saved plans now survive reincarnation.
Combat
- New — Talisman hotkeys: right-click a talisman in the CAST popup (or the HOTKEYS list) to bind a key. It casts the highest tier you can fire.
- New — Boss HP bars: a big HP bar for each boss at the top of the fight, up to three at once.
- New — The combat bar shows your pet's skills: ready, on cooldown with the seconds left, or active.
- New — Black Lotus bosses show their moves: Spirit Burst and Heal count down under the boss bar, and the burst's real reach is marked on the ground.
- New — A hit cut down by the realm or art-tier gap shows ↓ on its number, and the combat log says why.
- New — Change instance: switch to another instance of the same hex from the fight, to join a friend or your party.
- New — Your character calls out an art's name as it casts. Turn it off under Settings → Interface.
- New — Zoom the fight camera in and out with the mouse wheel.
- Change — The warning before a fight far above your power now counts your realm, and only asks from 6× your power.
- Change — Standing Wave's cards now say its splash hits enemies around you.
- Change — The combat bar keeps Explore %, the hex and its MP range pinned at the right edge again; only the buttons scroll.
- Fix — Melee characters no longer stand still against an unreachable target while another monster is in reach.
- Fix — A Mutated Bloodline you spared no longer blocks your path.
- Fix — Monsters no longer hover around a knocked-out body.
- Fix — Tower: over-time pills, HP regen and heals carry into the next floor.
- Fix — Away hunts no longer fill up with extra monsters that never move.
- Fix — Elixirs turned on in the Alliance Boss fight no longer vanish when it ends.
- Fix — The Alliance Nemesis board names every fighter instead of "Cultivator".
- Fix — War Wheel: an art's cast cap updates its shown Qi cost and damage again.
- Fix — Trump-card auto-fire no longer stops and offers its unlock again until you relog.
- Fix — Splash hits (an art's area damage and sect splashes) no longer count Corruption and Corrosion twice.
Cultivation & the Daoist Path
- Change — Daos: every level past 300 counts in full again. Only the XP past 300 stays slower.
- Change — Martial Power counts Soul Guard for soul armor (Veils), the way it counts DEF for other armor.
- Change — Speed's card now says its banked XP becomes memory levels in Wind Walking.
- Change — Daoist Path breakdowns are tidier: notes move into hovers, repeated level splits are gone, and the regen totals show only when something adds to them.
- Change — Daos you can't train yet show as locked, with what opens them.
- Change — The MP card shows your power against monsters (MP × 10 per realm), and a breakthrough updates it at once.
- Change — Secret Arts cards are cleaner: sealed sections say when they unlock, and the idle Ready box and Auto-cast line are gone.
- Change — Comprehension reads clearer: insight says damage and healing, gates are now milestones, and a capped study drops its study note.
- Change — Cultivate: the Core Game Loop button is now a small link.
- Change — Pill toxins now purge at the daily reset, midnight ET.
- Change — Dao Resonance says what it multiplies: the fruit's Refined Qi.
- New — The Cultivate page shows your Foundation and opens its page.
- New — The reincarnation altar shows how far you are below your highest stage, and what that does to your Dao Insight.
- New — Daoist Path → Combat Stats now shows the Mountain Body passive (Heavy Strike).
- New — Daoist Path: hover Weapon ATK, block, speed and Qi Control for their formulas, worked with your own numbers.
- New — Crafting daos get hovers, like the gathering daos.
- New — Dao Forge Augment shows what the next level gives.
- New — Blessing of the Higher Realm gets a What is this? explainer.
- Fix — Break through again without leaving the Cultivate page; the button counts down the wait.
- Fix — The Max Qi breakdown with a bloodline credits each source correctly.
- Fix — Daoist Path: Soul Force's card shows its real damage per level. It showed half.
- Fix — A studied art's comprehension level no longer runs ahead of the real one.
- Fix — Daoist Path: hovering the lower half of a stat no longer flashes its description away.
- Fix — Treasure Vault: the bonus total now splits what's active at your realm from what's locked above it.
- Fix — A partial reincarnation clears a saved Dao Insight plan and says so, instead of opening with no points.
- Fix — Daoist Path: the Body Forging row shows its percent beside the multiplier, so it matches the Dao card.
- Fix — The Foundation tab is back in the sidebar after a reincarnation.
- Fix — Secret Arts: an art in a second or later Slaying or Life slot shows as equipped, with its own HP slider.
- Fix — Secret Arts: the cooldown chip fills by the art's own cooldown.
- Fix — The Dao Insight badge shows only when you can afford something.
- Fix — The realm page's Power Differences table now matches the game's real numbers.
Sects & Alliances
- Change — The sect board's "New missions in" countdown is gone. Refresh (R) stays.
- Change — The Inheritance Hall names each sect and the amount a claim forfeits, before you claim.
- Fix — Gathering, ruin and capture missions now pay more for a bigger count, like hunts.
- Fix — Alliance Party: members are no longer kicked out, and a party formed in a city no longer breaks up when the hunt starts outside it.
Market, Crafting & Pets
- Change — Market pet listings show the pet's real fighting stats, with talents, stars and bloodline counted.
- Change — Beast materials no longer also show under Reagents, so Sell All on Reagents leaves them alone.
- Change — Soul Space opens on your last tab, and the Water and Wood path cards list everything they raise.
- New — Selling a beast shows its species, MP, Melee/Ranged, Spirit/Physical and Talents, as its listing will.
- New — A recipe manual you already know says Already known in your bag and on the market.
- New — The gear picker shows each piece's stats and sorts by stat.
- New — The pet Feed button shows what the pet eats.
- New — Feeding cores into your Spirit Root asks you to confirm the path.
- New — Crafted gear shows its Recipe Mastery bonus (up to 15%) on the market and on its card. Pieces crafted before this update show none.
- New — Soul Space shows your pet's stats with your Beast Taming sect counted, and what the sect adds in combat.
- New — Pick to Sell: pick items on any bag tab and sell them together.
- New — A Sent log under Your Trades: every gift, trade parcel and stone send, with time, item, count and recipient.
- New — Spirit Codex → Spoils shows your real drop rate beside the base rate, with each bonus named.
- New — Spirit Codex cards show the kills the next study needs, beside your kills.
- New — Leaderboard: a Relic Forging board and a Best Relic board, with Relicforger titles.
- New — Tool prices: each tool type and grade gets its own median in the trading hall.
- New — Recipe listings show the vocation and level, and the Recipes filter splits by vocation.
- Fix — Recipe-mastery Yield now raises a crafted Head, Belt or Ring's % stats.
- Fix — Removing a craft from the queue frees its slot.
- Fix — The crafting bar shows results still pending ("9 success · 5 pending") instead of a lagging count.
- Fix — A batch's cancel summary after a relog covers the whole batch.
- Fix — Freshly crafted items no longer go missing from the market's sell list.
- Fix — Spatial rings show their grade on the market.
- Fix — An item won at an early auction can be listed, traded and moved between your characters again.
- Fix — Spirit Codex auto apply now buys perks you never bought by hand.
- Fix — Spirit Codex: the Study ready sort now puts every species ready to study in one group at the top, from every section.
- Fix — A gather or boss whisper now lands in its own tier's area.
- Fix — A higher-tier craft now beats a lower-tier one of the same grade on the Best Elixir, Talisman and Enchantment boards.
- Fix — Soul Space: circulation gains no longer read +0.00%.
Interface
- New — "Keep guiding me" now starts the new-player guide with things to do instead of reading lessons.
- New — The Blessing Shop explains what jade can and cannot buy.
- New — A Council question can be set aside for 10 seconds to see what's behind it.
- New — Hide the Black Lotus intel strip, Nodes in this room and the boss HP bars with their ×. Settings → Interface → Fight panels brings them back.
- New — Return all on a Stolen Artifact's card returns every one you hold, from anywhere.
- New — Appearance → Titles can stop new titles from equipping themselves.
- New — The chat's Bugs tab is now a bug report form: up to 2,000 characters, and My reports shows what happened to each.
- New — Dailies → Overview: every clone's reincarnation readiness, Dao Insight and city standing in one view.
- New — Map markers: mark a hex with a short note, seen by every character on your account.
- Change — Hiding the dailies now says where to turn them back on (Settings → Interface).
- Change — The Core Game Loop guide now opens with a short list of the words it uses.
- Change — Tutorial and guide text corrected and made clearer in many places.
- Change — Settings opens as a window, and every window closes with ✕ or Esc.
- Change — World map: close a selected hex with ✕ or Esc, and Beast Tide and World Boss notices center the map on the event.
- Change — Explainers are now called Tooltips, and frames moved from the Spatial Ring to Customize → Avatar Frames.
- Change — New art for the artisan quarter's streets and shops in every city tier, and new cavern, ruins and desert fight backdrops.
- Fix — The "while you were away" pop-up uses the right herb names.
- Fix — The Blessing Shop's trump-card section and the bulk Sell/Dismantle tooltip now translate.
- Fix — A character stuck unable to enter any hex, town or training hall can play again.
- Fix — Using an item while a fight still runs elsewhere now offers Go to that fight, instead of a dead-end error.
- Fix — Login announcements no longer cover the server notice.
- Fix — The Purse's currency counts no longer overlap their neighbors.
- Fix — French: about 50 lines that showed the wrong text now read correctly.
- Fix — Pop-ups no longer cover the tutorial while it runs.
- Fix — A whisper's translation stays after a reload.
Thank you for every bug report and idea.
This announcement was originally published by Hyro on Steam on Oct 24, 2026.
Open the original on Steam