Version 1.1.9
Spanish and Korean join the game, chat and player-made content translate into all of them, plans and auto-explore keep going on their own, plus bloodline, reflect and reincarnation fixes.
Highlights
Spanish and Korean — the whole game, wiki and patch notes, now in Español (Latinoamérica) and 한국어 Auto-translation in every language — chat, server announcements and player-made arts, beasts and cities Automation QoL III — Breakthrough and timed plan steps, saved plans, pill auto-refill, Tower floor skip, and auto-explore farms your strongest hex Reincarnation — hunting and captures now earn Dao Insight, spend it from the menu again, and your plan saves as you make it Bloodline — Qi Control cut lowered to 10%, art cards show the real damage Fair play — reflects count only the HP you lost and deal half to bosses; pills share a cooldown per slot 37 new · 25 changes · 34 fixes — 96 notes across 9 systems
Languages & Translation
- New — Spanish (Latin America) and Korean: the whole game, the wiki and the patch notes. Pick one from the language menu.
- New — Chat and server announcements auto-translate into Spanish and Korean too.
- New — Player-made secret arts, beasts and cities are translated into every language.
- Fix — The Dailies panel, its setting, the Kill Order intro and the training-credit tooltip now read in your language.
- Fix — Hovering "translated" in chat no longer slides "Report" under your cursor.
- Fix — The buy-order picker finds items by their name in your language, Chinese included.
Automation & Plans
- New — Breakthrough plan step: breaks through one stage once your cultivation XP is full, then the plan goes on. If you aren't ready, the step is skipped.
- New — Saved plans: save up to 3 plans per character and load one with a click.
- New — Stat goals in plans count your Trained level (the white number) by default, or switch to Total.
- Change — When a chamber's paid time runs out, your plan moves on to its next step instead of stopping.
- New — Plan chamber steps can run for a set time: Body Forging, either hall, or Wind Walking.
- Change — Falling in the Xuantian Tower during a plan now moves it on to the next step once you recover.
- Change — When auto-explore has no new hexes in range, even when you press START, it farms your strongest cleared hex in reach instead of stopping, and keeps farming through a server update.
- New — The auto-explore panel shows Exploring while it clears new hexes, or Farming and the hex while it farms one.
- New — City Errands: buy all of today's grove fruit in one click.
- New — Wind Walking Chamber shows "Qi Control paused" when a Life Art keeps your Qi bar from filling.
- Change — The auto-explore panel starts folded on small windows.
- Fix — The auto-explore panel no longer covers the map buttons at high UI scale.
- New — Auto-refill on pill slots: when a stack runs out, the slot loads your strongest pill of that kind that works at your realm. Off by default.
- New — Skip button on Xuantian Tower floors: runs the rest of the floor at once.
- Change — One refining slot per hall: a Divine Sense refine no longer blocks a Body Forging one.
Fair Play
- Change — Iron Hide, relic thorns and Thorned Body reflect only the HP you actually lost, and Iron Hide now goes through monster defence.
- Change — Every reflect onto a boss deals half.
- Fix — Pet hits, pet reflects and the Nine Heavens Mirror no longer credit damage, XP or lifesteal past the HP that was there.
- Change — Pills share a cooldown per slot: swapping to another Qi pill no longer lets you drink again at once.
- Fix — Using a sect active now ends your gather, like attacking a monster does.
- Change — Sect tithe missions now take only goods of the hall's own tier (any tier counted before).
- Change — New sect missions are taken at a city's sect hall. Turn-ins still work anywhere.
- Fix — The Fairness Watch no longer misjudges strong pets, tower climbs made before a breakthrough, or Origin Blood swallowed mid-check.
Reincarnation & Dao Insight
- Change — Spend Dao Insight from the Dao Insight menu again, any time. Re-allocating stays at the altar, before you reincarnate.
- Change — REINCARNATE always works. Unspent Dao Insight stays for you to spend from the menu.
- Fix — Your reincarnation plan saves as you make it, so a disconnect no longer loses it.
- New — Short on City Contribution at the altar? Reincarnate with what you have for the same share of the Dao Insight.
- New — Grid view for the Dao Insight tree. Right-click a square to remove a pick.
- Change — Furthest Hex now counts how deep you pushed (rings in from the nearest gate). Walking the safe rim to another gate no longer counts.
- New — The Mysterious Voice explains the leftover XP lost when you cross into a new realm.
- New — Before you reincarnate, a new page lists what to spend or claim first, what is lost, and what carries over.
- New — Hunting earns Dao Insight: your own world-map kills add to your next reincarnation, more for stronger monsters. Pets, clones and Kill Order rogues don't count.
- New — Capturing earns Dao Insight: every beast you seal adds to your next reincarnation, more for higher ranks.
Bloodline & Combat
- Change — Bloodline transformation cuts Qi Control by 10% (was 25%).
- Change — The Killing, Life, Soul and Flowing Daos no longer take the bloodline boost.
- Fix — In bloodline, art cards showed far more damage than the art deals, and the War Wheel waited for about 4× the Qi before casting.
- Change — The War Wheel's cap slider now caps each cast's damage, not its Qi.
- Change — The bloodline cooldown pauses while you're knocked out.
- Fix — The first Fire Qilin fight no longer offers the bloodline trump card before you've earned it.
- Fix — Soul Force and Soul Guard beast souls now boost you in combat and show on the Daoist Path.
- Fix — Monster area skills and special-skill monsters no longer hit players who are gathering.
- Fix — The War Wheel no longer wastes close-range sect actives, like Echo Wave, when nothing is in reach.
- Fix — World boss and elite heals now show for everyone in the room, as a green number and in the battle log.
- Fix — After reincarnating, Life Arts no longer show as on while never casting.
- Fix — Changing your arts, pills or talismans on another page now reaches a fight or training room that's still running.
- Change — World bosses are anchored: crowds and summoned spiders can no longer push them around.
- Fix — Ranged pets no longer all shoot the same red dart: each shoots by its type, and a captured legacy beast keeps its creator's attack look.
- New — Pet stances: Aggressive, Normal, Defensive (the old Passive) and a new Passive that never attacks.
- New — Lock pet: a locked pet can't be released, sacrificed, sold or traded by accident.
- Change — "Too proud to submit" now shows the catch chance and seals left, like a failed seal.
Breakthroughs & Tribulation
- Fix — A won tribulation could say "Face the tribulation first" instead of showing the Treasures Left Behind warning.
- Fix — Tribulation waves wait for the strike animation to finish, so you never fight under a clip.
- Fix — With your tribulation already passed, Face the Heavens now crosses at once.
- Fix — Breakthroughs no longer get stuck on "Your hunt is still settling".
- New — Before a major breakthrough, the confirm warns how far your old tier's gear, arts and pills fall behind.
Ruins, Arena & Rewards
- Change — T2 Ancient Ruins are tougher by grade: Mid ×1.5, High ×2.5, Peak and Heavenly ×5. Low is unchanged.
- Fix — The T2 ruins' Alchemy Lab now drops the tier's crafted pills instead of T1 ones.
- Change — The Divine Beast Horn now turns in for 1,000,000 City Contribution.
- Fix — The weekly arena payout now pays the ladder as it stood at the Sunday close.
- Change — The arena page shows the sigils your fights pay (your realm's tier), plus your city shop's balance.
- Change — The Wealth board shows the stones each player actually holds, such as "9.5M Mid-Grade". Ranking is unchanged.
- Fix — The Dailies grid counts the 2 extra Demon Subjugation clears.
- Fix — Cultivation Path steps completed in a higher realm now pay that tier's Explorer's Tokens.
- New — Donate crafted relics for City Contribution at a city's supply depot, in a new Relics tab.
- New — Finishing a Cultivation Path chapter pays 100,000 spirit stones and 50 Explorer's Tokens, once per character.
Alliances & Cosmetics
- Change — Alliance Great Hall: each level adds 3 members (up to 50), and its levels unlock with your alliance's tier.
- Fix — The alliance boss keeps up with your alliance's layer, so everyone fights the same boss, solo or in a party.
- Fix — A logged-out party member being escorted now joins the leader's fight and gets the clears.
- New — Leave your alliance from the alliance banner in chat, from any city.
- New — Alliance names can use Chinese characters.
- New — Make this my main: choose which of your characters is your main body.
- New — Avatar backgrounds as title screens: 21 avatar backdrops join the 16 city scenes.
- New — Summoned legacy beasts now count in the Bestiary, and their kills unlock its bonuses.
- New — Pets can wear any aura you own, and Weight now sets the size of ranged shots.
- New — The art for 2 avatar commissions and the animated clips for 6 summoned legacy beasts are in this update.
Interface
- New — Every one-click jade buy now asks you to confirm first.
- Fix — City pins hidden under the Errands panel, like the Xuantian Tower, now slide clear at any UI scale.
- Change — On small windows the Errands panel folds into a row of icons, and the city name row stacks.
- Fix — The switch-avatar window's close button is no longer under the top-right menu.
- Fix — The player hover card closes when you click the name or move away.
- Fix — The out-of-Qi tip now points you to the Clan Village for pills.
- New — Press I on the world map to open the Spatial Ring, and I again to go back.
- Fix — Private chats are kept when you switch between characters.
- Fix — Clone status shows Hunting or Gathering correctly, with the right time.
- Fix — The Abode preview no longer jumps back to the Estate while you visit someone's abode.
- New — Alliance chat has its own blue unread count, apart from the channel and whisper counts.
- New — Player names in the courier, the market and your trades are clickable: view profile, whisper or add as a Fellow Daoist.
- New — Market sorts for beast materials: Highest unit value and Most value per stone.
- New — Your Kill Order rogue has a gold ring and "Your Kill Order" on its name, and the Reagents tab gets Sell All.
- New — The auction room folds its settled lots and shows your own consignments.
Thank you for every bug report and idea.
This announcement was originally published by Hyro on Steam on Oct 13, 2026.
Open the original on Steam