Immortal Dao Idle

Version 1.2.1

Hyro

Outfits you switch in one click, bulk storing and crafting from your Abode, tower climbs that keep going while you're away, plus plan and auto-explore fixes.

Highlights

Outfits — save up to 5 gear sets per character and switch in one click, or from a plan Storehouse tools — store many items at once, choose amounts, and craft from what you keep there Tower — auto-climb keeps going when you switch character or close the game Founded Techniques — a new Legacy gallery of every technique players have founded Forge donations — send what you forge straight to the city's Supply Depot 17 new · 11 changes · 52 fixes — 80 notes across 9 systems

Gear & Outfits

  • New — Outfits on Dao Artifacts: save up to 5 sets of equipment, tools, beast souls and relics per character, and wear one in a click. Outfits survive reincarnation.
  • New — A Change outfit plan step.

The Abode

  • New — Storehouse: choose how many to store or take out, instead of the whole stack.
  • New — Storehouse: Store matching stores every stack you already keep there, Pick several stores many at once, and Put in more tops up a stored stack even when every slot is full.
  • New — Crafting: Take from Storehouse moves a batch's missing materials from your Storehouse into your bag, in your Abode's city.
  • New — Abode on the left rail, and a Travel there button when you are in a city of the same tier.
  • New — A commissioned Abode estate is announced to everyone with a Divine Decree when it goes live.
  • Change — The Apprentice Workshop's recipe picker is its own window, with search and Can make now. Change recipe opens on the list you last used.
  • Fix — Storing a material your running craft batch uses no longer fails with "Insufficient quantity".
  • Fix — The Hall of Renown's pick list no longer jumps back to the top every second.
  • Fix — Apprentices now work at the right level at every master level (a level-90 master gives 63).

Automation & Plans

  • New — Xuantian Tower auto-climb keeps going when you switch character or close the game, for up to 12 hours. It stops at a death or your target floor, and you get a "While You Were Away" report.
  • New — The plan's tower step climbs while you are away too.
  • New — The − on the AUTO-EXPLORE header folds the whole panel into one row.
  • Fix — A plan going from one training hall to the next no longer stops while you are online in a city.
  • Fix — A running or uncollected craft no longer blocks plan steps and auto-explore from entering hexes.
  • Fix — Auto-explore's next fight is no longer dropped while the world map isn't open.
  • Fix — Auto-explore and plan steps no longer walk you back into an Ancient Ruin you left.
  • Fix — Village auto-explore no longer stalls on a hex other players share.
  • Fix — A Kill Order plan keeps its fight after a reconnect.
  • Fix — An alliance escort or a friend's auto-explore invite no longer pulls you out of a training hall.

Crafting

  • New — Craft popup switch Donate to the Supply Depot where it's crafted: each finished pass goes to that city's Supply Depot for City Contribution. Heavenly-grade and other-tier items stay in your bag.
  • Change — A craft batch that runs out of materials now says where it stopped and what it ran out of.
  • Fix — An endless (∞) craft queued behind another keeps its offline time at login.
  • Fix — A failed craft settle no longer charges its forge fees twice.
  • Fix — Every craft of a batch now counts as crafting in the city it started in.

Market, Auction & Trade

  • Fix — Sellers can no longer bid on their own auction lot.
  • Fix — The auction's next minimum bid is now exactly 10% up (100 → 110).
  • Fix — Auctions only offer refining treasures for their own tier.
  • Fix — The consign picker's success message now shows.
  • Fix — "Go to the floor" and the seat pill work when you are already in the Trading Quarter.
  • Fix — Your purchases show under YOUR TRADES right away.
  • Fix — The trade window no longer shows another partner's ended trade after "Cancel that trade".
  • Fix — Gifts and spirit stones can no longer be sent to a deleted character.
  • Fix — Soul Seal talismans of different grades keep separate stacks. A Low Grade seal no longer turns High Grade.
  • Fix — Opening one granted Spatial Ring no longer removes your other copies.
  • Fix — The Best Armor board's hover shows the right Spirit.

Cities & Events

  • Change — Type an amount at the Supply Depot instead of pressing + one at a time.
  • Fix — The Supply Depot no longer shows a raw error code when it takes none of your items.
  • Fix — The City Lord's curio receipt stays up after Accept.
  • Fix — Two quick buys or donations at the Mansion shop and City Development each keep their confirmation.
  • Fix — The beast tide auto-join pop-up only offers your own tier's tide when you change cities.
  • Fix — The World Events tide card shows the tide for the land you stand on.

Combat & Cultivation

  • New — The Metal Spirit Root's defense shred now shows a badge on the monster, with its stacks and how much defense it removes.
  • New — Settings → Interface → Sect aura rings: a faint ring shows the reach of your Verdant passives.
  • Change — Alliance boss: you now arrive right next to the boss, in a smaller arena.
  • Change — The Ancient Ruin grade banner no longer covers the boss HP bars, and you can hide it.
  • Change — Tower sect missions now say "Clear floor X", which is what they count.
  • Change — Your MP now counts your Vitality instead of your max HP, which grew tenfold with every realm. One Vitality point is 0.05 MP at every realm. Most players' MP goes down, the most from Foundation Establishment up, and your Soul Space capacity follows your MP.
  • Fix — Balance bug: stat bonuses (including Max HP % and Max Qi %) multiplied each other instead of adding together. Playtesting missed it because the numbers only run away once T1 × T2 × T3 bonuses multiply. They now add; penalties still multiply. Bloodline bonuses now read as a percent (×8 is +700%).
  • Fix — T3 and higher sect halls now ask for work of their own tier or higher (monsters, Ancient Ruins, captures, gathering) instead of paying their tier's contribution for lower-tier work. Missions already taken there need it too.
  • Fix — A higher tier's contribution no longer makes a lower sect hall say you've outgrown it.
  • Fix — Laying more Foundation after you pass your tribulation now brings the tribulation back.
  • Fix — After a failed tribulation, the Foundation page updates right away.
  • Fix — Xuantian Tower: a bloodline transformation used as it comes ready is no longer lost on the next floor.
  • Fix — A used-up talisman no longer comes back on the next hex, and its slot reads "none left".
  • Fix — The training chamber's auto-continue count now updates live.
  • Fix — The chamber's treasure picker names floors ("Needs floor 7–8") instead of chamber tiers.
  • Fix — The Heavenly Ascension Token now opens the Heavenly Ascension Portal below Nascent Soul.
  • Fix — Healing logs name the ally you healed.
  • Fix — War Wheel: clicking an art square opens that art's tab.
  • Fix — War Wheel: sect actives that spend Qi no longer say "No Qi cost".

Beasts & Pets

  • Fix — A beast breakthrough counts every core of the right tier, old and new.
  • Fix — Bloodline infusion no longer eats Bloodline Essence when a save fails.
  • Fix — Pet talent trees: Spirit Mend and Nature's Wrath now sit on their own branches.

Legacy, Interface & Chat

  • New — Founded Techniques: a fourth Legacy gallery with every approved founded technique, its path, Forms, effects and founder.
  • New — Avatar commissions now come in two takes. The buyer picks one, or keeps both.
  • New — Customize → Nameplates and Name auras, and Settings → Interface → Show my nameplate in fights.
  • New — New Roadmap Items on the title screen, under Roadmap: a Considering section of new systems players have suggested.
  • Change — General chat's history no longer fills up with bloodline rumors when you join.
  • Change — The Foundation tab stays in the sidebar on every character once you have seen it.
  • Change — Festival jade packs show the usual amount and the festival bonus separately.
  • Change — See what's been commissioned now shows every art's and founded technique's full record (effects, description and stats) without an extra click.
  • Fix — A dropped legacy art slip shows its name in your language.
  • Fix — Sect skill trees: the zoom buttons can be clicked again.
  • Fix — The Spirit Stones hover shows exact amounts and no longer covers its own tooltip.
  • Fix — The Dao Insight tab no longer pulses on every clone after one reincarnates.
  • Fix — The Heavenly Dao Echo's description no longer lists toxins. It gives none.
  • Fix — The stele rail's milestone list shows which Dao Stele each bonus waits for, instead of ticking it done.
  • Fix — A failed save while creating a character no longer leaves a half-made character.

Thank you for every bug report and idea.

This announcement was originally published by Hyro on Steam on Oct 27, 2026.

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Immortal Dao Idle

$8.99auto-battler · character-customization

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