AGENT ORANGE (Boss - Final Part)
- Added hair (head and face) cosmetic options - Made it possible to not wear any cosmetics - Made Bot cosmetics less random, now picking from limited sets of outfits - Fixed several issues related to input device -- NOTE: If you experience problems with audio, remember to update your software, especially if you use BandiMPEG/BandiCam -- Drivers and codecs in versions released before 2018 WILL suffer compatibility issues - Fixed a bug when framerate data was available to shaders only when motion blur was enabled - Limited max cloud speed to 20 units/sec - Player status effects are now cleared on each round restart - Fixed an issue when scoping in when having Depth Of Field disabled
- Potentially fixed all causes of "phantom menu" that restricted keybinds and normal play - Loadout/Appearance selection is now saved automatically - Made switching factions in Main Menu more user-friendly - Primary weapons are now grouped into expandable subcategories -- NOTE: You close subcategories by clicking them again or double-clicking outside of them - Improved layout of Appearance menu - Improved readability of lists in Loadout menus - Fixed icons sometimes not loading in Loadout menus - Fixed Gas Masks and Armor not being saved - Fixed "Invalid character selection" errors for some loadouts - Improved handling of random appearances - Improved command menu and radar icons - Fixed Weapon Info Panel showing invalid stats for certain weapons - Fixed invalid margins in Prop Selection (Wrench) menu
- Updated models and textures of C96, C96 Stock, M712, Type 17 - Updated models and textures of Type 63 and Type 63 Para - Improved details on Stoner 63A model - Tweaked melee weapon damage and range
- Added Boss Wave - Changed wave structure to match the previous one more closely - Decreased starting inventory values: -- Weight: 19 (from 21) -- Buildable Props: 7 (from 9) - Reduced default wave count to 11 (Boss Wave 12) - Reduced cost of turrets - Decreased (slightly) the chance of zombies dropping loot - Fixed Weapon Info Panel showing invalid stats in Zombie Mode - Fixed invalid multipliers for Solo play - Fixed player-placed mines exploding when Bloats or Sludgers attacked player barricades - Increased HP of barricades, tweaked Metal Wall - Refined weight and ammo pool of weapons that were not tweaked in the previous update(s) - Re-enabled Parachute - Re-enabled scaling multipliers for Big Zombies (Havoc, Buffalo, Elephant) -- This means there will be more of them depending on the player count and difficulty - Increased enemy HP: -- Buffalo by 65% -- Elephant by 45% -- Havoc by 16% - Improved burning effects on zombies - Backend work for new weapons and enemies
- Parachute might not be depleted on use, preventing the player from buying it again in Zombie Mode. - Hair might be visually clipping through several hats and accessories.
This announcement was originally published by Dustfade on Steam on Oct 30, 2026.
Open the original on Steam