The Autumn Update has FALLEN!
Greetings lifeforms who stare into screens for joy.
As promised, here is the large and detailed transmission for the Autumn Update. Please intercept it now.
The Autumn Update has FALLEN!
The Autumn Update marks our final major update before Roadside Research leaves Early Access and launches 1.0 in 2027.
Thank you to every glowhead who playtested, sent feedback, bug reports, and screenshots of their very human gas station. You helped us make this update happen. We are experiencing gratitude. Our blood pumps are warm.
Here are the highlights:
- *NEW: Cross-play (Steam & XBOX). Some of your friends chose different glowboxes. This has kept you apart. No more. You and up to three friends can now run a gas station together using a lobby code!
- *NEW: Invasion Stage 2. It is time to record humans and build mysterious monoliths for the intergalactic overlords.
- *NEW: Player list on the pause screen. See whose connected and what platform they're playing on. You can also mute, block, and kick players from the list.
- *NEW: Streamer-friendly lobby codes. The lobby code is hidden by default if you're streaming, but if you want to play with friends, there's a handy button to copy the code into the chat with friends!
- *NEW: Outfits, items, and placeables as rewards for finishing Stage 2. Dress weirder than before. Decorate your gas station with trophies, balloons, and more. The humans will suspect nothing.
Further Patch Notes
Abduction Fixes
- Fixed a problem with clingy abductees following you. If your first target got knocked down and you switched to a new one, the original would still trail behind you indefinitely. They now return to their regular pre-abduction life.
- Fixed a problem with abduction inputs lingering. The controls were sticky. Fixed!
- Fixed a problem with abductees being frightened mid-abduction. If an abduction set off a Hunt, they could get scared out of the sequence. Now once they're in the beam, they're ours .
- Fixed a problem with fallen abductees freezing the whole store. If they tripped while you were leading them to the roof, they would get stuck and freeze every other NPC. Now they pick themselves up and carry on.
- Fixed a problem where humans continued following you if they got hit by a car. So... obviously that was a bug. Haha. They'll still get back up but they'll stop following you. Just your regular Tuesday at the gas station.
Automation Fixes
- Fixed a problem with F.A.R.T. getting stuck in loops. They have been gently reprogrammed.
- Fixed a problem with F.A.R.T. docks. They are now easier to move.
General Fixes
- Fixed a problem with humans spotting something suspicious and running away with their bodies locked facing one direction. It was creepy. Now their whole bodies should turn around and flee properly!
- Fixed human eyeballs. They should now see what's actually in front of them. No glasses needed ( yet !)
- Fixed placeable object boundaries so fewer items overlap.
- Fixed saving and loading so it should run smoother.
- Fixed some localization.
- Fixed some typos. Wi cam defintiely spel. Rite?
- Optimized game performance further.
Known Issues
- We are aware voice chat sometimes disconnects. We are still looking into a fix.
Final Major Update
The Autumn Update is our last major Early Access update. The next major update will be Roadside Research leaving Early Access for the long-awaited 1.0 update in 2027. You can view our current roadmap here.
Found a bug? Or humans doing something they shouldn't? Beam into our official Discord to share it with Alien HQ.
This ends the transmission. We hope we put a smile on your F.A.C.E..
Live long and probe.
— Alien HQ
(Known on Earth as the Cybernetic Walrus Team)
This announcement was originally published by Cybernetic Walrus on Steam on Nov 3, 2026.
Open the original on Steam