Demo updated - V81 Revision notes
V81 DEMO Revision Notes:
Majorly updated/improved CAT behaviours! The cat will chase your laser dot now! You can also feed the kitty, and much more…
Major cat improvements and additions: -Cat will now save an affinity level for individual players in servers. You can grow the affinity with the cat by standing close to it, speaking directly to it and playing with a laser tool with it. As cats like you more and more, they will cat smile at you (squinting their eyes), purr more near you, come near you more often, etc. -You can now use laser based tools (thermal gun, laser net pen, etc) to get the cat to chase the dot - beware however, this cat is not dumb ,will quickly lose interest if you let it catch the dot too much! -You can now speak directly to the cat phrases like "here, kitty kitty" and he may come over and sit near you! You can also praise with "good kitty" and similar phrases which will increase how much he likes you
-Will now react to being hit with thrown objects from players. Player affinity will go down. If players throw stuff at them 3 times in a row, they will remember that and HATE that player - will actively avoid all players they hate, will never even look at hated players. -Cats can now jump on tables to rest, sleep, clean themselves, stretch, etc. -You can now get the cat to follow the laser dot, it will try to capture it! Be careful though, the cat isn't a dummy so don't let him catch it too often! If you can keep him following the dot, he will gain affinity towards you at a higher rate. Play with the cat, the cat will grow to like you. -there is now a cat feeder! You can pay a small fee to fill the food bowl. Cat will get hungry sometimes and will wait by the bowl for someone to press the button.
General Improvements:
-We have gotten rid of the “automatically locking in evidence” stuff (orbs, spirit box) that just confused everyone. Evidences must now all be manually checked off.
-a trap going off with the wrong ghost now crosses out the wrong ghost
-We have moved the “Entity Discovery” phase of “???s” to be a choice for players when starting a new world. Players can choose to opt out and see all Entity names to start, but they lose the extra EXP and resources that comes with unlocking entities in discovery mode.
-You can now use the escape button to force the excursion screen to finish or close
-When the entity is proven with a trap or snare, and the entity is locked in on the investigation screen, it now shows the reasoning at the top of the entities list.
-Portal will re-open itself if no players are on the base to do it, and it will say it did this in the "PORTAL RE-ESTABLISHED WITH BASE ENERGY!" text
-If the base has to spend all base energy to re-open the portal, game over! No more soft lock.
-Text warnings and steps to re-open the portal stay up longer now
-Discovered ghosts are now stored in the world save and replicated to all clients, so the whole crew shares one set of discovered ghosts per world. New worlds have to discover ghosts from scratch.
-Unknown ghost order shuffle is now server authoritive so all players see the same ordering of unlocked and ??? ghosts
-Illusion evidence now shows an eye for icon instead of camera to remove confusion
-drones are now vehicle object type. There are certain invisible walls drones can fly through which objects and players cannot (pool areas).
General Fixes:
-Added insurances to prevent the correct ghost from being passed into OnIncorrectGhostChosen which would mark the correct ghost as incorrect on peoples screens. Not sure how it got here in the first place.
-fixed an issue in sync physics where the real physical state wasn't being queried
-Fixed no default focus when opening the crafting menu preventing escape from being able to close the menu
-Fixed cat walking in circles endlessly
-Fixed the big flickering stumps in Rural House
-fixed fire player collision capsule blocking objects and allowing the player to hover items above the fire. Just blocks player now.
Rural House:
-Fixed invisible door mesh on rural house portal shed
-got rid of moss from rural house landscape. It is too large and you can lose items in it. (this is the cause of losing items on the ground around rural house)
-fixed collision on items table hood sometimes getting items stuck up there
-Large logs in rural house yard are now entity passable (some entities, not all). Recycle bin as well.
-Made two small tables in rural house physical. Can take them back to your cabin.
This announcement was originally published by Remaining Games on Steam on Oct 14, 2026.
Open the original on Steam