Weight Classes, Base Structures & Physics
Skål, Vikings!
With the Hall’s Hearth, weight physics, and co-op carrying now in the game, the core pieces for our upcoming raid activities are taking shape. Behind the scenes, our focus has shifted to actively constructing the first dedicated new area for raids - where you will board your ships and set sail beyond the familiar waters, dropping anchor at distant shores and venturing into dark, forgotten places to claim your spoils.
As we continue putting the surrounding systems in place, our next patch - arriving within the next two weeks - will bring expanded progression features, a more expressive overhaul of the Saga section, and a fresh batch of fixes.
In the meantime, today’s update focuses on the survival side, defining the weight classes for physical loot, adding new structures for your base, and fixing several frustrating bugs.
Here is what today's patch brings:
New Buildable Structures
- Traitor's Cage A cramped cell for oathbreakers, loot thieves, and kin who fled to the boat without you - yes, you can now lock up your friends.
- Captives' Pen A sturdy enclosure for unruly companions, slumbering warriors, and those unworthy of the feast.
- Carved Chest A reinforced chest adorned with ancestral carvings. Offers expanded storage for hard-earned spoils.
- Trophy Bow Rack A proud stand showcasing a hunter's arsenal from humble wood to masterwork. Built to boast, not to arm.
Gameplay & Physics
- Physical Loot Weight Classes Added a 3-tier classification system for physical loot with distinct handling interactions:
- Tier 1: One-handed items.
- Tier 2: Two-handed items.
- Tier 3: Massive two-handed items that require either solo dragging or another player's help to carry.
Falling Trees Ragdolls
Watch your head while chopping wood - falling trees no longer just deal flat damage on impact, they now knock your character straight into a ragdoll state.
Bug Fixes
- Fixed an issue where bed spawn points would reset after relogging into the game.
- Fixed roof building pieces clipping into walls.
- Fixed an issue causing players to fall through the floor in the Hall, along with several collision issues where surfaces weren't properly interacting with characters and physical loot.
Thank you for following our progress. Watch out for falling timber, keep your axes sharp, and we'll see you in the next patch!
Skål!
Blackrose Arts
This announcement was originally published by Blackrose Arts on Steam on Oct 31, 2026.
Open the original on Steam