Dev talk 8/13 & demo update v2.018

Hello everyone, welcome to another one of our dev talks! Previously, I thought that I wouldn't be able to get this update out in time, but I underestimated my genius and managed to make it in time, so here it is, demo update v2.018.
- The main focus of this update is stability, I spent the whole week bug bashing & hunting and fixed hundreds of bugs, main ones listed below.
- Multiplayer became more stable. This includes host-owned saves, reconnect handling, event and reward checkpoints, PvP duel recovery, Black Box reward handling, and clean lobby reuse.
- Non-battle rooms now save as one party transaction. Reward, Event, Dock, Deployment, and Rest cannot save partial results from another player, this prevents a whole bunch of issues.
- Random offers and results now use stable room-based seeds. Reloading cannot reroll rewards, shop stock, deployment choices, or event duels.
- Combat received many fixes for movement, multi-hex enemies, traps, ricochet, Shock, Thorns, Powers, status effects, previews, card costs, and dead-unit action guards.
- Bots and simulators now use more production code. Their draw logic, movement, card choices, shops, rest actions, encounters, and positional effects better match the shipped game.
- Gunslinger implants received a rework, plus balancing.
- Card text and previews now show correct per-hit values, modifiers, costs, targets, and turn-limited effects.
- UI work added better combat facing, moving shield badges, safer rail widths, clearer card states, modal focus, and the Tier-IV card acquisition reveal.
- Shoutout to discord member for reporting bugs :) This release is a brief conclusion of bug hunting through code, next week the focus will shift to bug hunting through actual two player playthroughs, plus balancing. Somehow, due to these bug fix, the sim for bots showed huge improvement on bot performance, this might mean that I have under tuned enemies based on prior bad sim results, but something I'll put some work in next week. Lastly, for this weeks cover image, the victory screen.
This announcement was originally published by Seven province on Steam on Aug 14, 2026.
Open the original on Steam