Dev talk 8/20 & demo version v2.047 & one week till release

Hello everyone, welcome to another one of our dev talks! This will be a longer one as I want to discuss how the demo will evolve.
Right now, our demo is basically the full game. Obviously, once early access starts, I can't really keep giving out the full game as the demo, since then no one would purchase it. Thus, I've made the following decision.
The demo will retain the complete game loop: all four sectors, every enemy, event and boss, with no time limit. The restrictions are on the roster, not the run:
- 3 classes, one subclass each, rotating every sometimes
- Ascension 0 only
- Multiplayer with friends only
Progress carries over to the full game. I would rather our players play the whole run for free and decide than play only the first X floor.
Our demo has also received another update, v2.047, with changelog below.
- Majority of the focus this week is on rebalance, I have buffed F2-F4 enemies in general, with higher buffs on elite & bosses. In turn, I have also tuned many cards, and buffed gunslinger class in general.
- I realized it's weird to have suppressed and sharpen and not have them counteract each other, so Sharpen and Suppressed cancel each other directly now.
- Big improvement to card text, intent values, movement previews, status help, and Ascension information.
- Added clearer combat motion, hit feedback, hover effects, and drone intent display.
- Improved multiplayer sync, lobby controls, rewards, implants, and tooltip stability.
- Big patch on translation to remove many Chinese translation issues, there's likely more so this is an ongoing push still.
- Vastly reduced the wordiness in general.
- Adjusted movement to follow the rule of horizontal first then vertical to make it stable.
- Adjustment and improvement to class 6.
Our cover photo today is once again the AI model off mode, I've fell in love with it.
This announcement was originally published by Seven province on Steam on Aug 21, 2026.
Open the original on Steam