Dev talk 8/6 & demo update v2.004

Hello everyone, welcome to another one of our dev talks! As a lot of reader probably knows, I suck at not providing more content... So here's another content & bug fix demo update... Seems like demo will just be early access at this point
Anyways, here is demo V1.951 -> v2.004 update changelog
- Part 2 of our battle log update, providing more clarity in damage calculation, in addition, enemy turn order is now visible, allowing player to make better decisions in game.
- I have added complete multiplayer card sets for Technician, Gunslinger, and Vector. I also added two Tier V multiplayer cards: Force Multiplier for Team and Grand Larceny for Sabotage.
- Charge cards received a large expansion. More classes now have Charge cards, I have added new capability to restore charges to spent charge cards, so a charge deck is actually playable in long battle. I am monitoring the balance since it could push charge card to be too strong, but better make it strong & fun than too weak :)
- I have reworked the card display in hand. Cards are clearer, the hand now forms a proper overlapping fan, hovered cards move into full view, and card layers no longer draw over nearby cards.
- AOE cards description now provide more clarity in what they do
- Movement received a large consistency pass. Forced movement, retreat, dash, and Vector displacement now use the same grid rules. Players can move through drones, and a drone moves aside if the player finishes on its hex.
- Improvement to early access secret class :)
- Fix Bots and simulators now follow the real game more closely. They use the same spawn positions, movement rules, range rules, AP values, and card logic. Bots also make better decisions with Momentum, Charge cards, Tier IV Powers, and positioning.
- Multiplayer received a large stability pass. I did a large sweep and fixed Shop access, reconnect timing, missing host replies, delayed requests, card identity checks, hand-pick state, and several host/client state differences.
- Many, many more bug fixes, special shoutout to our discord member for providing great comment & submitting bug report that allowed for this to be possible. Following this release, the focus is now on bug bashing & balance, the bot & simulator update mentioned in point 8 is in preparation for it. Of course, bot can't play as well as human does, so if anything feels too easy or too difficult, please let me know in discord. I have added a fixed first-run combat tutorial system, but it is unfortunately not ready yet. If I can get it stabilized enough, I might release it next week Lastly, the cover photo for this is the AI model off mode in battle, I think it looks quite charming.
This announcement was originally published by Seven province on Steam on Aug 7, 2026.
Open the original on Steam