Dev talk 8/27 and future roadmap

Hi all, it's time for another of our dev talk series. This time, because the early access release announcement already showed the changes, I will focus a bit more on future plan for the game.
- Currently, the game is in a fairly good state already, despite the early access tag, I expect the EA period to last <6 months. Now, a bit of a roadmap till full release.
- First is new classes. I have a couple awesome ideas I can't wait to work on. We will have ~2-4 new class before full release, bringing our roster to a healthy 8-10 class. I am expecting class 7 to come mid to late September, class 8 perhaps early November.
- Depending on if needed, I am also considering steam workshop integration. This game is pretty perfect for mods, although I do wish to get the game more stable before considering it.
- I am also considering new enemies, elite, bosses. However, having too much of each might make it difficult for player to counterpick, so I am still debating on it.
- Of course, I do plan to do a weekly/bi-weekly balance & improvement patch, similar to how I updated the demo build before EA. Bug fix patch might hit anytime, especially game breaking one will be fixed as soon as possible.
- The game will go on a small hiatus in October since I will be on vacation for a good part of it, but I do aim to get the game in a good state before that.
Lastly, due to a lack of planning the game version is v2.056 at the moment, a bit awkward for an early access release, I am looking for any suggestion on how to improve on that and make the full release v1.0 instead. In addition, please enjoy my poorly made in paint EA roadmap.
This announcement was originally published by Seven province on Steam on Aug 27, 2026.
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