Development Update #15: Tutorial, NPC Improvements, New Doors & More!
Development Update #15: Tutorial, NPC Improvements & More!
Hi everyone!
This update adds a new tutorial to help players learn the basics of the game, along with several improvements to NPC behavior. NPCs can now stumble instead of always ragdolling, and employees will try to recover items during tug-of-war rather than simply pushing you away.
We've also added new door types, made bathrooms enterable, improved ragdoll physics and collisions, and made several adjustments to guards, extraction, and other gameplay systems.
Alongside these changes, this update includes various bug fixes for co-op, VOIP, item collisions, and round progression.
Full Changelog
Added
- Added a tutorial that covers the basics of the game.
- Added a few new door types.
- Added stumbling for NPCs, reducing how often they ragdoll and call the police.
- Added tug-of-war behavior for employees, allowing them to try to recover items instead of simply pushing you this will be further improved upon.
- Added slight flickering to LED signs.
Updated
- Updated NPC ragdolls and collisions to feel better.
- Reduced how often NPCs call the police.
- Updated kid NPC behavior so they won't always chase and push you, and may run away crying instead.
- Updated the extraction van so it can leave immediately when less than 30 seconds remain in the round.
- Updated guards to have a longer grace period after making an arrest or after a player escapes custody, preventing immediate re-arrests.
Fixed
- Fixed an issue where the co-op haul prompt wouldn't appear sometimes.
- Fixed VOIP audio being too quiet or cutting out.
- Fixed VOIP triggering for players who had already extracted.
- Fixed sitting security guards' chairs not rotating with them.
- Fixed an issue where the game would display previous-round content and allow vending machine purchases when starting round 0 after all five rounds had ended.
- Fixed the van's driving sound being much louder than other sounds.
- Fixed items being able to clip through walls.
- Fixed a UI issue where the game would display a police-called message when starting a new round.
This announcement was originally published by BlackScale on Steam on Oct 20, 2026.
Open the original on Steam